rnd-20100220-1-src
[rocksndiamonds.git] / src / game.c
index e2b67c24da8a67be955cc3b5b9414702c158d1a1..cf7193f87cafe33d5009ae32ac232b784fbb3bb0 100644 (file)
@@ -5772,10 +5772,19 @@ void RelocatePlayer(int jx, int jy, int el_player_raw)
   Feld[jx][jy] = el_player;
   InitPlayerField(jx, jy, el_player, TRUE);
 
+  /* "InitPlayerField()" above sets Feld[jx][jy] to EL_EMPTY, but it may be
+     possible that the relocation target field did not contain a player element,
+     but a walkable element, to which the new player was relocated -- in this
+     case, restore that (already initialized!) element on the player field */
   if (!ELEM_IS_PLAYER(element))        /* player may be set on walkable element */
   {
-    Feld[jx][jy] = element;
+    Feld[jx][jy] = element;    /* restore previously existing element */
+#if 0
+    /* !!! do not initialize already initialized element a second time !!! */
+    /* (this causes at least problems with "element creation" CE trigger for
+       already existing elements, and existing Sokoban fields counted twice) */
     InitField(jx, jy, FALSE);
+#endif
   }
 
   /* only visually relocate centered player */
@@ -12049,17 +12058,17 @@ static void CheckLevelTime()
   }
   else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
   {
-    if (game_sp_info.LevelSolved &&
-       !game_sp_info.GameOver)                         /* game won */
+    if (game_sp.LevelSolved &&
+       !game_sp.GameOver)                              /* game won */
     {
       PlayerWins(local_player);
 
-      game_sp_info.GameOver = TRUE;
+      game_sp.GameOver = TRUE;
 
       AllPlayersGone = TRUE;
     }
 
-    if (game_sp_info.GameOver)                         /* game lost */
+    if (game_sp.GameOver)                              /* game lost */
       AllPlayersGone = TRUE;
   }
 
@@ -12259,17 +12268,17 @@ void GameActions()
   }
   else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
   {
-    if (game_sp_info.LevelSolved &&
-       !game_sp_info.GameOver)                         /* game won */
+    if (game_sp.LevelSolved &&
+       !game_sp.GameOver)                              /* game won */
     {
       PlayerWins(local_player);
 
-      game_sp_info.GameOver = TRUE;
+      game_sp.GameOver = TRUE;
 
       AllPlayersGone = TRUE;
     }
 
-    if (game_sp_info.GameOver)                         /* game lost */
+    if (game_sp.GameOver)                              /* game lost */
       AllPlayersGone = TRUE;
   }
 
@@ -15389,8 +15398,13 @@ static int DigField(struct PlayerInfo *player,
        PlayLevelSoundElementAction(nextx, nexty, EL_SOKOBAN_FIELD_EMPTY,
                                    ACTION_FILLING);
 
+#if 1
+      if (local_player->sokobanfields_still_needed == 0 &&
+         (game.emulation == EMU_SOKOBAN || level.auto_exit_sokoban))
+#else
       if (local_player->sokobanfields_still_needed == 0 &&
          game.emulation == EMU_SOKOBAN)
+#endif
       {
        PlayerWins(player);
 
@@ -16399,8 +16413,6 @@ unsigned int RND(int max)
 /* game engine snapshot handling functions                                   */
 /* ------------------------------------------------------------------------- */
 
-#define ARGS_ADDRESS_AND_SIZEOF(x)             (&(x)), (sizeof(x))
-
 struct EngineSnapshotInfo
 {
   /* runtime values for custom element collect score */
@@ -16414,28 +16426,10 @@ struct EngineSnapshotInfo
   int belt_anim_mode[4 * NUM_BELT_PARTS];
 };
 
-struct EngineSnapshotNodeInfo
-{
-  void *buffer_orig;
-  void *buffer_copy;
-  int size;
-};
-
 static struct EngineSnapshotInfo engine_snapshot_rnd;
-static ListNode *engine_snapshot_list = NULL;
 static char *snapshot_level_identifier = NULL;
 static int snapshot_level_nr = -1;
 
-void FreeEngineSnapshot()
-{
-  while (engine_snapshot_list != NULL)
-    deleteNodeFromList(&engine_snapshot_list, engine_snapshot_list->key,
-                      checked_free);
-
-  setString(&snapshot_level_identifier, NULL);
-  snapshot_level_nr = -1;
-}
-
 static void SaveEngineSnapshotValues_RND()
 {
   static int belt_base_active_element[4] =
@@ -16521,36 +16515,26 @@ static void LoadEngineSnapshotValues_RND()
   }
 }
 
-static void SaveEngineSnapshotBuffer(void *buffer, int size)
-{
-  struct EngineSnapshotNodeInfo *bi =
-    checked_calloc(sizeof(struct EngineSnapshotNodeInfo));
-
-  bi->buffer_orig = buffer;
-  bi->buffer_copy = checked_malloc(size);
-  bi->size = size;
-
-  memcpy(bi->buffer_copy, buffer, size);
-
-  addNodeToList(&engine_snapshot_list, NULL, bi);
-}
-
 void SaveEngineSnapshot()
 {
-  FreeEngineSnapshot();                /* free previous snapshot, if needed */
-
-  if (level_editor_test_game)  /* do not save snapshots from editor */
+  /* do not save snapshots from editor */
+  if (level_editor_test_game)
     return;
 
+  /* free previous snapshot buffers, if needed */
+  FreeEngineSnapshotBuffers();
+
   /* copy some special values to a structure better suited for the snapshot */
 
   SaveEngineSnapshotValues_RND();
   SaveEngineSnapshotValues_EM();
+  SaveEngineSnapshotValues_SP();
 
   /* save values stored in special snapshot structure */
 
   SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(engine_snapshot_rnd));
   SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(engine_snapshot_em));
+  SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(engine_snapshot_sp));
 
   /* save further RND engine values */
 
@@ -16624,7 +16608,7 @@ void SaveEngineSnapshot()
   snapshot_level_nr = level_nr;
 
 #if 0
-  ListNode *node = engine_snapshot_list;
+  ListNode *node = engine_snapshot_list_rnd;
   int num_bytes = 0;
 
   while (node != NULL)
@@ -16638,29 +16622,17 @@ void SaveEngineSnapshot()
 #endif
 }
 
-static void LoadEngineSnapshotBuffer(struct EngineSnapshotNodeInfo *bi)
-{
-  memcpy(bi->buffer_orig, bi->buffer_copy, bi->size);
-}
-
 void LoadEngineSnapshot()
 {
-  ListNode *node = engine_snapshot_list;
-
-  if (engine_snapshot_list == NULL)
-    return;
-
-  while (node != NULL)
-  {
-    LoadEngineSnapshotBuffer((struct EngineSnapshotNodeInfo *)node->content);
+  /* restore generically stored snapshot buffers */
 
-    node = node->next;
-  }
+  LoadEngineSnapshotBuffers();
 
   /* restore special values from snapshot structure */
 
   LoadEngineSnapshotValues_RND();
   LoadEngineSnapshotValues_EM();
+  LoadEngineSnapshotValues_SP();
 }
 
 boolean CheckEngineSnapshot()