+ if (!network_player_action_stored)
+ {
+#ifdef DEBUG
+ printf("DEBUG: try to get network player actions in time\n");
+#endif
+
+ /* last chance to get network player actions without main loop delay */
+ HandleNetworking();
+
+ if (game_status != PLAYING)
+ return;
+
+ if (!network_player_action_stored)
+ {
+#ifdef DEBUG
+ printf("DEBUG: failed to get network player actions in time\n");
+#endif
+ return;
+ }
+ }
+