joystick_nr = SETUP_2ND_JOYSTICK_ON(player.setup);
quick_doors = SETUP_QUICK_DOORS_ON(player.setup);
scroll_delay_on = SETUP_SCROLL_DELAY_ON(player.setup);
+ soft_scrolling_on = SETUP_SOFT_SCROLL_ON(player.setup);
if (joystick_nr != old_joystick_nr)
{
FrameCounter = 0;
TimeFrames = 0;
TimeLeft = level.time;
+ ScreenMovPos = 0;
PlayerMovDir = MV_NO_MOVING;
PlayerMovPos = 0;
PlayerFrame = 0;
case EL_SPIELFIGUR:
case EL_SPIELER1:
Feld[x][y] = EL_LEERRAUM;
- JX = x;
- JY = y;
+ JX = lastJX = x;
+ JY = lastJY = y;
break;
case EL_SPIELER2:
Feld[x][y] = EL_LEERRAUM;
if (CAN_FALL(element) && y<lev_fieldy-1)
{
+ if (PlayerPushing && PlayerMovPos)
+ {
+ int nextJX = JX + (JX - lastJX);
+ int nextJY = JY + (JY - lastJY);
+
+ if (x == nextJX && y == nextJY)
+ return;
+ }
+
if (element==EL_MORAST_VOLL)
{
if (IS_FREE(x,y+1))
}
}
}
-
- /*
- if (PlayerMovPos)
- ScrollFigure(0);
-
- DrawPlayerField();
- */
-
}
if (TimeLeft>0 && TimeFrames>=25 && !tape.pausing)
KillHero();
}
- /*
- if (PlayerMovPos)
- ScrollFigure(0);
- */
-
-
- /*
DrawPlayerField();
- */
-
BackToFront();
}
void ScrollLevel(int dx, int dy)
{
+ int softscroll_offset = (soft_scrolling_on ? TILEX : 0);
int x,y;
- int softscroll_offset = (FX == TILEX ? TILEX : 0);
- if (soft_scrolling_on)
- {
- ScreenMovPos = PlayerMovPos;
- redraw_mask |= REDRAW_FIELD;
- }
+ ScreenMovPos = PlayerMovPos;
XCopyArea(display,drawto_field,drawto_field,gc,
FX + TILEX*(dx==-1) - softscroll_offset,
BOOL MoveFigureOneStep(int dx, int dy, int real_dx, int real_dy)
{
- int oldJX,oldJY, newJX = JX+dx,newJY = JY+dy;
+ int newJX = JX+dx, newJY = JY+dy;
int element;
int can_move;
-/*
- int old_move_dir = PlayerMovDir;
-*/
-
if (PlayerGone || (!dx && !dy))
return(MF_NO_ACTION);
dx > 0 ? MV_RIGHT :
dy < 0 ? MV_UP :
dy > 0 ? MV_DOWN : MV_NO_MOVING);
-/*
- if (old_move_dir != PlayerMovDir)
- PlayerFrame = 0;
- else
- PlayerFrame = (PlayerFrame + 1) % 4;
-*/
if (!IN_LEV_FIELD(newJX,newJY))
return(MF_NO_ACTION);
if (can_move != MF_MOVING)
return(can_move);
- oldJX = JX;
- oldJY = JY;
+ lastJX = JX;
+ lastJY = JY;
JX = newJX;
JY = newJY;
-
- JX2 = oldJX;
- JY2 = oldJY;
-
PlayerMovPos = (dx > 0 || dy > 0 ? -1 : 1) * 3*TILEX/4;
ScrollFigure(-1);
- if (Store[oldJX][oldJY])
- {
- DrawGraphic(SCROLLX(oldJX),SCROLLY(oldJY),el2gfx(Store[oldJX][oldJY]));
- DrawGraphicThruMask(SCROLLX(oldJX),SCROLLY(oldJY),
- el2gfx(Feld[oldJX][oldJY]));
- }
- else if (Feld[oldJX][oldJY]==EL_DYNAMIT)
- DrawDynamite(oldJX,oldJY);
- else
- DrawLevelField(oldJX,oldJY);
-
return(MF_MOVING);
}
BOOL MoveFigure(int dx, int dy)
{
static long move_delay = 0;
+ static int last_move_dir = MV_NO_MOVING;
int moved = MF_NO_ACTION;
int oldJX = JX, oldJY = JY;
if (PlayerGone || (!dx && !dy))
return(FALSE);
-/*
- if (!DelayReached(&move_delay,8) && !tape.playing)
- return(FALSE);
-*/
-
-/*
- if (!DelayReached(&move_delay,10) && !tape.playing)
- return(FALSE);
-*/
-
-/*
- if (!FrameReached(&move_delay,2) && !tape.playing)
- return(FALSE);
-*/
-
if (Movemethod == 0)
{
if (!DelayReached(&move_delay,Movespeed[0]) && !tape.playing)
return(FALSE);
}
- if (moved |= MoveFigureOneStep(dx,0, dx,dy))
- moved |= MoveFigureOneStep(0,dy, dx,dy);
+ if (last_move_dir & (MV_LEFT | MV_RIGHT))
+ {
+ if (!(moved |= MoveFigureOneStep(0,dy, dx,dy)))
+ moved |= MoveFigureOneStep(dx,0, dx,dy);
+ }
else
{
- moved |= MoveFigureOneStep(0,dy, dx,dy);
- moved |= MoveFigureOneStep(dx,0, dx,dy);
+ if (!(moved |= MoveFigureOneStep(dx,0, dx,dy)))
+ moved |= MoveFigureOneStep(0,dy, dx,dy);
}
+ last_move_dir = MV_NO_MOVING;
+
if (moved & MF_MOVING)
{
- int old_scroll_x=scroll_x, old_scroll_y=scroll_y;
+ int old_scroll_x = scroll_x, old_scroll_y = scroll_y;
int offset = (scroll_delay_on ? 3 : 0);
if ((scroll_x < JX-MIDPOSX-offset || scroll_x > JX-MIDPOSX+offset) &&
- JX>=MIDPOSX-1-offset && JX<=lev_fieldx-(MIDPOSX-offset))
+ JX >= MIDPOSX-1-offset && JX <= lev_fieldx-(MIDPOSX-offset))
scroll_x = JX-MIDPOSX + (scroll_x < JX-MIDPOSX ? -offset : offset);
if ((scroll_y < JY-MIDPOSY-offset || scroll_y > JY-MIDPOSY+offset) &&
- JY>=MIDPOSY-1-offset && JY<=lev_fieldy-(MIDPOSY-offset))
+ JY >= MIDPOSY-1-offset && JY <= lev_fieldy-(MIDPOSY-offset))
scroll_y = JY-MIDPOSY + (scroll_y < JY-MIDPOSY ? -offset : offset);
- if (scroll_x!=old_scroll_x || scroll_y!=old_scroll_y)
- ScrollLevel(old_scroll_x-scroll_x,old_scroll_y-scroll_y);
+ if (scroll_x != old_scroll_x || scroll_y != old_scroll_y)
+ ScrollLevel(old_scroll_x - scroll_x, old_scroll_y - scroll_y);
}
if (!(moved & MF_MOVING) && !PlayerPushing)
PlayerMovDir = (oldJY < JY ? MV_DOWN : MV_UP);
DrawLevelField(JX,JY); /* für "ErdreichAnbroeckeln()" */
+
+ last_move_dir = PlayerMovDir;
}
TestIfHeroHitsBadThing();
- /*
- BackToFront();
- */
-
if (PlayerGone)
RemoveHero();
void ScrollFigure(int init)
{
static long actual_frame_counter;
- static int oldX = -1, oldY = -1;
+ static int oldJX = -1, oldJY = -1;
if (init)
{
- if (PlayerMovPos && oldX != -1 && oldY != -1)
- {
- DrawLevelElement(oldX,oldY, Feld[oldX][oldY]);
- DrawPlayerField();
- }
+ if (oldJX != -1 && oldJY != -1)
+ DrawLevelElement(oldJX,oldJY, Feld[oldJX][oldJY]);
+
+ if (Feld[lastJX][lastJY] == EL_LEERRAUM)
+ Feld[lastJX][lastJY] = EL_PLAYER_IS_LEAVING;
+ DrawLevelElement(lastJX,lastJY, Feld[lastJX][lastJY]);
+ DrawPlayerField();
- oldX = JX2;
- oldY = JY2;
+ oldJX = lastJX;
+ oldJY = lastJY;
actual_frame_counter = FrameCounter;
- redraw[redraw_x1 + oldX][redraw_y1 + oldY] = 1;
- redraw_tiles++;
+ if (PlayerPushing)
+ {
+ int nextJX = JX + (JX - lastJX);
+ int nextJY = JY + (JY - lastJY);
- /*
- DrawLevelElement(oldX,oldY, Feld[oldX][oldY]);
- */
+ if (Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL)
+ DrawLevelElement(nextJX,nextJY, EL_SOKOBAN_FELD_LEER);
+ else
+ DrawLevelElement(nextJX,nextJY, EL_LEERRAUM);
+ }
DrawPlayerField();
+ if (Store[lastJX][lastJY])
+ {
+ DrawGraphic(SCROLLX(lastJX),SCROLLY(lastJY),
+ el2gfx(Store[lastJX][lastJY]));
+ DrawGraphicThruMask(SCROLLX(lastJX),SCROLLY(lastJY),
+ el2gfx(Feld[lastJX][lastJY]));
+ }
+ else if (Feld[lastJX][lastJY]==EL_DYNAMIT)
+ DrawDynamite(lastJX,lastJY);
+ else
+ DrawLevelField(lastJX,lastJY);
+
return;
}
else if (!FrameReached(&actual_frame_counter,1))
redraw_mask |= REDRAW_FIELD;
}
- DrawLevelElement(oldX,oldY, Feld[oldX][oldY]);
+ if (Feld[oldJX][oldJY] == EL_PLAYER_IS_LEAVING)
+ Feld[oldJX][oldJY] = EL_LEERRAUM;
+
+ DrawLevelElement(oldJX,oldJY, Feld[oldJX][oldJY]);
DrawPlayerField();
+
+
+ if (Store[oldJX][oldJY])
+ {
+ DrawGraphic(SCROLLX(oldJX),SCROLLY(oldJY),el2gfx(Store[oldJX][oldJY]));
+ DrawGraphicThruMask(SCROLLX(oldJX),SCROLLY(oldJY),
+ el2gfx(Feld[oldJX][oldJY]));
+ }
+ else if (Feld[oldJX][oldJY]==EL_DYNAMIT)
+ DrawDynamite(oldJX,oldJY);
+ else
+ DrawLevelField(oldJX,oldJY);
+
+ if (PlayerPushing)
+ {
+ int nextJX = JX + (JX - lastJX);
+ int nextJY = JY + (JY - lastJY);
+
+ if (PlayerMovPos)
+ {
+ if (Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL)
+ DrawLevelElement(nextJX,nextJY, EL_SOKOBAN_FELD_LEER);
+ else
+ DrawLevelElement(nextJX,nextJY, EL_LEERRAUM);
+ }
+ else
+ DrawLevelElement(nextJX,nextJY, Feld[nextJX][nextJY]);
+ }
+
if (!PlayerMovPos)
{
- JX2 = JX;
- JY2 = JY;
+ lastJX = JX;
+ lastJY = JY;
+
+ oldJX = oldJY = -1;
}
}
static long push_delay = 0;
static int push_delay_value = 5;
- PlayerPushing = FALSE;
+ if (!PlayerMovPos)
+ PlayerPushing = FALSE;
if (mode == DF_NO_PUSH)
{
{
int element;
- if (PlayerGone)
+ if (PlayerGone || PlayerMovPos)
return(FALSE);
element = Feld[JX][JY];