stored_player[map_player_action[local_player->index_nr]].effective_action =
summarized_player_action;
+ // summarize all actions at centered player in local team mode
if (tape.recording &&
- setup.team_mode &&
+ setup.team_mode && !network.enabled &&
setup.input_on_focus &&
game.centered_player_nr != -1)
{
DrawAllPlayers();
PlayAllPlayersSound();
- if (local_player->show_envelope != 0 && (!local_player->active ||
- local_player->MovPos == 0))
+ for (i = 0; i < MAX_PLAYERS; i++)
{
- ShowEnvelope(local_player->show_envelope - EL_ENVELOPE_1);
+ struct PlayerInfo *player = &stored_player[i];
- local_player->show_envelope = 0;
+ if (player->show_envelope != 0 && (!player->active ||
+ player->MovPos == 0))
+ {
+ ShowEnvelope(player->show_envelope - EL_ENVELOPE_1);
+
+ player->show_envelope = 0;
+ }
}
// use random number generator in every frame to make it less predictable