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fixed bug with envelopes only displayed for the first player
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index b68f6be1e470eb6295ba830bc6f8c2611fc4f6e2..c7589cf005057b7a46c2fd1ec22ad7ba36d59a08 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-11465,13
+11465,14
@@
static void GameActionsExt(void)
stored_player[map_player_action[local_player->index_nr]].effective_action =
summarized_player_action;
stored_player[map_player_action[local_player->index_nr]].effective_action =
summarized_player_action;
+ // summarize all actions at centered player in local team mode
if (tape.recording &&
if (tape.recording &&
- setup.team_mode &&
+ setup.team_mode &&
!network.enabled &&
setup.input_on_focus &&
game.centered_player_nr != -1)
{
for (i = 0; i < MAX_PLAYERS; i++)
setup.input_on_focus &&
game.centered_player_nr != -1)
{
for (i = 0; i < MAX_PLAYERS; i++)
- stored_player[
i
].effective_action =
+ stored_player[
map_player_action[i]
].effective_action =
(i == game.centered_player_nr ? summarized_player_action : 0);
}
(i == game.centered_player_nr ? summarized_player_action : 0);
}
@@
-12179,12
+12180,17
@@
void GameActions_RND(void)
DrawAllPlayers();
PlayAllPlayersSound();
DrawAllPlayers();
PlayAllPlayersSound();
- if (local_player->show_envelope != 0 && (!local_player->active ||
- local_player->MovPos == 0))
+ for (i = 0; i < MAX_PLAYERS; i++)
{
{
-
ShowEnvelope(local_player->show_envelope - EL_ENVELOPE_1)
;
+
struct PlayerInfo *player = &stored_player[i]
;
- local_player->show_envelope = 0;
+ if (player->show_envelope != 0 && (!player->active ||
+ player->MovPos == 0))
+ {
+ ShowEnvelope(player->show_envelope - EL_ENVELOPE_1);
+
+ player->show_envelope = 0;
+ }
}
// use random number generator in every frame to make it less predictable
}
// use random number generator in every frame to make it less predictable