void CreateGameButtons()
{
- Pixmap gd_pixmap = pix[PIX_DOOR];
- struct GadgetInfo *gi;
- unsigned long event_mask;
int i;
for (i=0; i<NUM_GAME_BUTTONS; i++)
{
- int id = i;
- int gd_xoffset, gd_yoffset;
- int gd_x1, gd_x2, gd_y1, gd_y2;
+ Pixmap gd_pixmap = pix[PIX_DOOR];
+ struct GadgetInfo *gi;
int button_type;
boolean checked;
+ unsigned long event_mask;
+ int gd_xoffset, gd_yoffset;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ int id = i;
gd_xoffset = gamebutton_info[i].x;
gd_yoffset = gamebutton_info[i].y;