rnd-20010115-1-src
[rocksndiamonds.git] / src / game.c
index 1f39cd8f6da96adf4d024d849c036cf667d6add5..c129ad2e9e96b9da680af223ec1c3506e5ac087b 100644 (file)
@@ -1,14 +1,14 @@
 /***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
+* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
+* (c) 1995-2001 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
 *----------------------------------------------------------*
-*  game.c                                                  *
+* game.c                                                   *
 ***********************************************************/
 
 #include "libgame/libgame.h"
@@ -180,6 +180,7 @@ void GetPlayerConfig()
 
   setup.sound_simple = setup.sound;
 
+  SetAudioMode(setup.sound);
   InitJoysticks();
 }
 
@@ -730,7 +731,7 @@ void InitGame()
             int2str(level_nr, 2), FS_SMALL, FC_YELLOW);
   else
   {
-    DrawTextExt(drawto, gc, DX + XX_EMERALDS, DY + YY_EMERALDS,
+    DrawTextExt(drawto, DX + XX_EMERALDS, DY + YY_EMERALDS,
                int2str(level_nr, 3), FS_SMALL, FC_SPECIAL3);
     BlitBitmap(drawto, drawto,
               DX + XX_EMERALDS, DY + YY_EMERALDS + 1,
@@ -760,8 +761,8 @@ void InitGame()
 
   OpenDoor(DOOR_OPEN_ALL);
 
-  if (setup.sound_music)
-    PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
+  if (setup.sound_music && num_bg_loops)
+    PlayMusic(level_nr % num_bg_loops);
 
   KeyboardAutoRepeatOff();
 
@@ -959,7 +960,9 @@ void GameWon()
       StopSound(SND_SIRR);
   }
 
+#if 0
   FadeSounds();
+#endif
 
   /* Hero disappears */
   DrawLevelField(ExitX, ExitY);
@@ -980,11 +983,13 @@ void GameWon()
   {
     leveldir_current->handicap_level++;
     SaveLevelSetup_SeriesInfo();
-
-    if (level_nr < leveldir_current->last_level)
-      raise_level = TRUE;
   }
 
+  if (level_editor_test_game)
+    local_player->score = -1;  /* no highscore when playing from editor */
+  else if (level_nr < leveldir_current->last_level)
+    raise_level = TRUE;                /* advance to next level */
+
   if ((hi_pos = NewHiScore()) >= 0) 
   {
     game_status = HALLOFFAME;
@@ -5402,12 +5407,10 @@ int DigField(struct PlayerInfo *player,
       RemoveField(x, y);
       player->key[key_nr] = TRUE;
       RaiseScoreElement(EL_SCHLUESSEL);
-      DrawMiniGraphicExt(drawto, gc,
-                        DX_KEYS+key_nr*MINI_TILEX, DY_KEYS,
-                        GFX_SCHLUESSEL1+key_nr);
-      DrawMiniGraphicExt(window, gc,
-                        DX_KEYS+key_nr*MINI_TILEX, DY_KEYS,
-                        GFX_SCHLUESSEL1+key_nr);
+      DrawMiniGraphicExt(drawto, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS,
+                        GFX_SCHLUESSEL1 + key_nr);
+      DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS,
+                        GFX_SCHLUESSEL1 + key_nr);
       PlaySoundLevel(x, y, SND_PONG);
       break;
     }
@@ -5422,12 +5425,10 @@ int DigField(struct PlayerInfo *player,
       RemoveField(x, y);
       player->key[key_nr] = TRUE;
       RaiseScoreElement(EL_SCHLUESSEL);
-      DrawMiniGraphicExt(drawto, gc,
-                        DX_KEYS+key_nr*MINI_TILEX, DY_KEYS,
-                        GFX_SCHLUESSEL1+key_nr);
-      DrawMiniGraphicExt(window, gc,
-                        DX_KEYS+key_nr*MINI_TILEX, DY_KEYS,
-                        GFX_SCHLUESSEL1+key_nr);
+      DrawMiniGraphicExt(drawto, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS,
+                        GFX_SCHLUESSEL1 + key_nr);
+      DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS,
+                        GFX_SCHLUESSEL1 + key_nr);
       PlaySoundLevel(x, y, SND_PONG);
       break;
     }
@@ -6085,7 +6086,7 @@ void CreateGameButtons()
 
   for (i=0; i<NUM_GAME_BUTTONS; i++)
   {
-    Bitmap gd_bitmap = pix[PIX_DOOR];
+    Bitmap *gd_bitmap = pix[PIX_DOOR];
     struct GadgetInfo *gi;
     int button_type;
     boolean checked;
@@ -6230,12 +6231,13 @@ static void HandleGameButtons(struct GadgetInfo *gi)
       if (setup.sound_music)
       { 
        setup.sound_music = FALSE;
-       FadeSound(background_loop[level_nr % num_bg_loops]);
+       FadeMusic();
       }
       else if (audio.loops_available)
       { 
        setup.sound = setup.sound_music = TRUE;
-       PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
+       if (num_bg_loops)
+         PlayMusic(level_nr % num_bg_loops);
       }
       break;