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fixed bug with handling networking packets if request dialog is active
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index b80d8585b9fc63889a907efb28bc5163715ea823..c0fa1680b8c8ada252f5abe538d633499756930a 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-4196,6
+4196,7
@@
void InitGame(void)
game.restart_level = FALSE;
game.restart_game_message = NULL;
+ game.request_active = FALSE;
if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
InitGameActions_MM();