fixed bug with handling networking packets if request dialog is active
[rocksndiamonds.git] / src / game.c
index b80d8585b9fc63889a907efb28bc5163715ea823..c0fa1680b8c8ada252f5abe538d633499756930a 100644 (file)
@@ -4196,6 +4196,7 @@ void InitGame(void)
 
   game.restart_level = FALSE;
   game.restart_game_message = NULL;
+  game.request_active = FALSE;
 
   if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
     InitGameActions_MM();