rnd-19981003-2
[rocksndiamonds.git] / src / game.c
index b785616403af98b17add1109e1b1cf49ac448726..b96fa7addac29c8901251469c1216ddda9f8111e 100644 (file)
@@ -1,13 +1,12 @@
 /***********************************************************
 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
 *----------------------------------------------------------*
-*  ©1995 Artsoft Development                               *
-*        Holger Schemel                                    *
-*        33659 Bielefeld-Senne                             *
-*        Telefon: (0521) 493245                            *
-*        eMail: aeglos@valinor.owl.de                      *
-*               aeglos@uni-paderborn.de                    *
-*               q99492@pbhrzx.uni-paderborn.de             *
+*  (c) 1995-98 Artsoft Entertainment                       *
+*              Holger Schemel                              *
+*              Oststrasse 11a                              *
+*              33604 Bielefeld                             *
+*              phone: ++49 +521 290471                     *
+*              email: aeglos@valinor.owl.de                *
 *----------------------------------------------------------*
 *  game.c                                                  *
 ***********************************************************/
@@ -22,6 +21,7 @@
 #include "files.h"
 #include "tape.h"
 #include "joystick.h"
+#include "network.h"
 
 void GetPlayerConfig()
 {
@@ -114,7 +114,11 @@ void InitGame()
 
 
     /* TEST TEST TEST */
+
+    /*
     stored_player[i].active = TRUE;
+    */
+
     /* TEST TEST TEST */
 
     player->LevelSolved = FALSE;
@@ -171,6 +175,8 @@ void InitGame()
        if (StorePlayer[jx][jy] == Feld[x][y])
          StorePlayer[jx][jy] = 0;
 
+       player->active = TRUE;
+
        StorePlayer[x][y] = Feld[x][y];
        Feld[x][y] = EL_LEERRAUM;
        player->jx = player->last_jx = x;
@@ -984,6 +990,9 @@ void Impact(int x, int y)
   /* Element darunter berührt? */
   if (!lastline)
   {
+    if (Feld[x][y+1] == EL_PLAYER_IS_LEAVING)
+      return;
+
     object_hit = (!IS_FREE(x,y+1) && (!IS_MOVING(x,y+1) ||
                                      MovDir[x][y+1]!=MV_DOWN ||
                                      MovPos[x][y+1]<=TILEY/2));
@@ -2584,23 +2593,37 @@ void MauerWaechst(int x, int y)
     phase = 2-MovDelay[x][y]/delay;
     if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
       DrawGraphic(SCREENX(x),SCREENY(y),
-                 (Store[x][y]==MV_LEFT ? GFX_MAUER_L1 : GFX_MAUER_R1)+phase);
+                 (MovDir[x][y] == MV_LEFT  ? GFX_MAUER_LEFT  :
+                  MovDir[x][y] == MV_RIGHT ? GFX_MAUER_RIGHT :
+                  MovDir[x][y] == MV_UP    ? GFX_MAUER_UP    :
+                                             GFX_MAUER_DOWN  ) + phase);
 
     if (!MovDelay[x][y])
     {
-      if (Store[x][y]==MV_LEFT)
+      if (MovDir[x][y] == MV_LEFT)
       {
        if (IN_LEV_FIELD(x-1,y) && IS_MAUER(Feld[x-1][y]))
          DrawLevelField(x-1,y);
       }
-      else
+      else if (MovDir[x][y] == MV_RIGHT)
       {
        if (IN_LEV_FIELD(x+1,y) && IS_MAUER(Feld[x+1][y]))
          DrawLevelField(x+1,y);
       }
+      else if (MovDir[x][y] == MV_UP)
+      {
+       if (IN_LEV_FIELD(x,y-1) && IS_MAUER(Feld[x][y-1]))
+         DrawLevelField(x,y-1);
+      }
+      else
+      {
+       if (IN_LEV_FIELD(x,y+1) && IS_MAUER(Feld[x][y+1]))
+         DrawLevelField(x,y+1);
+      }
 
-      Feld[x][y] = EL_MAUER_LEBT;
+      Feld[x][y] = Store[x][y];
       Store[x][y] = 0;
+      MovDir[x][y] = MV_NO_MOVING;
       DrawLevelField(x,y);
     }
   }
@@ -2608,7 +2631,10 @@ void MauerWaechst(int x, int y)
 
 void MauerAbleger(int ax, int ay)
 {
+  int element = Feld[ax][ay];
+  BOOL oben_frei = FALSE, unten_frei = FALSE;
   BOOL links_frei = FALSE, rechts_frei = FALSE;
+  BOOL oben_massiv = FALSE, unten_massiv = FALSE;
   BOOL links_massiv = FALSE, rechts_massiv = FALSE;
 
   if (!MovDelay[ax][ay])       /* neue Mauer / noch nicht gewartet */
@@ -2621,35 +2647,72 @@ void MauerAbleger(int ax, int ay)
       return;
   }
 
+  if (IN_LEV_FIELD(ax,ay-1) && IS_FREE(ax,ay-1))
+    oben_frei = TRUE;
+  if (IN_LEV_FIELD(ax,ay+1) && IS_FREE(ax,ay+1))
+    unten_frei = TRUE;
   if (IN_LEV_FIELD(ax-1,ay) && IS_FREE(ax-1,ay))
     links_frei = TRUE;
   if (IN_LEV_FIELD(ax+1,ay) && IS_FREE(ax+1,ay))
     rechts_frei = TRUE;
 
-  if (links_frei)
+  if (element == EL_MAUER_Y || element == EL_MAUER_XY)
   {
-    Feld[ax-1][ay] = EL_MAUERND;
-    Store[ax-1][ay] = MV_LEFT;
-    if (IN_SCR_FIELD(SCREENX(ax-1),SCREENY(ay)))
-      DrawGraphic(SCREENX(ax-1),SCREENY(ay),GFX_MAUER_L1);
+    if (oben_frei)
+    {
+      Feld[ax][ay-1] = EL_MAUERND;
+      Store[ax][ay-1] = element;
+      MovDir[ax][ay-1] = MV_UP;
+      if (IN_SCR_FIELD(SCREENX(ax),SCREENY(ay-1)))
+       DrawGraphic(SCREENX(ax),SCREENY(ay-1),GFX_MAUER_UP);
+    }
+    if (unten_frei)
+    {
+      Feld[ax][ay+1] = EL_MAUERND;
+      Store[ax][ay+1] = element;
+      MovDir[ax][ay+1] = MV_DOWN;
+      if (IN_SCR_FIELD(SCREENX(ax),SCREENY(ay+1)))
+       DrawGraphic(SCREENX(ax),SCREENY(ay+1),GFX_MAUER_DOWN);
+    }
   }
-  if (rechts_frei)
+
+  if (element == EL_MAUER_X || element == EL_MAUER_XY ||
+      element == EL_MAUER_LEBT)
   {
-    Feld[ax+1][ay] = EL_MAUERND;
-    Store[ax+1][ay] = MV_RIGHT;
-    if (IN_SCR_FIELD(SCREENX(ax+1),SCREENY(ay)))
-      DrawGraphic(SCREENX(ax+1),SCREENY(ay),GFX_MAUER_R1);
+    if (links_frei)
+    {
+      Feld[ax-1][ay] = EL_MAUERND;
+      Store[ax-1][ay] = element;
+      MovDir[ax-1][ay] = MV_LEFT;
+      if (IN_SCR_FIELD(SCREENX(ax-1),SCREENY(ay)))
+       DrawGraphic(SCREENX(ax-1),SCREENY(ay),GFX_MAUER_LEFT);
+    }
+    if (rechts_frei)
+    {
+      Feld[ax+1][ay] = EL_MAUERND;
+      Store[ax+1][ay] = element;
+      MovDir[ax+1][ay] = MV_RIGHT;
+      if (IN_SCR_FIELD(SCREENX(ax+1),SCREENY(ay)))
+       DrawGraphic(SCREENX(ax+1),SCREENY(ay),GFX_MAUER_RIGHT);
+    }
   }
 
-  if (links_frei || rechts_frei)
+  if (element == EL_MAUER_LEBT && (links_frei || rechts_frei))
     DrawLevelField(ax,ay);
 
+  if (!IN_LEV_FIELD(ax,ay-1) || IS_MAUER(Feld[ax][ay-1]))
+    oben_massiv = TRUE;
+  if (!IN_LEV_FIELD(ax,ay+1) || IS_MAUER(Feld[ax][ay+1]))
+    unten_massiv = TRUE;
   if (!IN_LEV_FIELD(ax-1,ay) || IS_MAUER(Feld[ax-1][ay]))
     links_massiv = TRUE;
   if (!IN_LEV_FIELD(ax+1,ay) || IS_MAUER(Feld[ax+1][ay]))
     rechts_massiv = TRUE;
 
-  if (links_massiv && rechts_massiv)
+  if (((oben_massiv && unten_massiv) ||
+       element == EL_MAUER_X || element == EL_MAUER_LEBT) &&
+      ((links_massiv && rechts_massiv) ||
+       element == EL_MAUER_Y))
     Feld[ax][ay] = EL_MAUERWERK;
 }
 
@@ -2702,8 +2765,10 @@ void CheckForDragon(int x, int y)
   }
 }
 
-void PlayerActions(struct PlayerInfo *player, int player_action)
+void PlayerActions(struct PlayerInfo *player, byte player_action)
 {
+  static byte stored_player_action[MAX_PLAYERS];
+  static int num_stored_actions = 0;
   BOOL moved = FALSE, snapped = FALSE, bombed = FALSE;
   int jx = player->jx, jy = player->jy;
   int left     = player_action & JOY_LEFT;
@@ -2715,6 +2780,9 @@ void PlayerActions(struct PlayerInfo *player, int player_action)
   int dx       = (left ? -1    : right ? 1     : 0);
   int dy       = (up   ? -1    : down  ? 1     : 0);
 
+  stored_player_action[player->nr] = 0;
+  num_stored_actions++;
+
   if (!player->active || player->gone)
     return;
 
@@ -2735,7 +2803,15 @@ void PlayerActions(struct PlayerInfo *player, int player_action)
     {
       if (bombed && !moved)
        player_action &= JOY_BUTTON;
-      TapeRecordAction(player_action);
+
+      stored_player_action[player->nr] = player_action;
+
+      /* this allows cycled sequences of PlayerActions() */
+      if (num_stored_actions >= MAX_PLAYERS)
+      {
+       TapeRecordAction(stored_player_action);
+       num_stored_actions = 0;
+      }
     }
     else if (tape.playing && snapped)
       SnapField(player, 0,0);                  /* stop snapping */
@@ -2751,7 +2827,8 @@ void PlayerActions(struct PlayerInfo *player, int player_action)
   if (tape.playing && !tape.pausing && !player_action &&
       tape.counter < tape.length)
   {
-    int next_joy = tape.pos[tape.counter].joystickdata & (JOY_LEFT|JOY_RIGHT);
+    int next_joy =
+      tape.pos[tape.counter].joystickdata[player->nr] & (JOY_LEFT|JOY_RIGHT);
 
     if (next_joy == JOY_LEFT || next_joy == JOY_RIGHT)
     {
@@ -2773,12 +2850,13 @@ void PlayerActions(struct PlayerInfo *player, int player_action)
   }
 }
 
-void GameActions(int player_action)
+void GameActions(byte player_action)
 {
   static long action_delay = 0;
   long action_delay_value;
   int sieb_x = 0, sieb_y = 0;
   int i, x,y, element;
+  int *recorded_player_action;
 
   if (game_status != PLAYING)
     return;
@@ -2794,16 +2872,27 @@ void GameActions(int player_action)
   /* main game synchronization point */
   WaitUntilDelayReached(&action_delay, action_delay_value);
 
+  if (tape.playing)
+    recorded_player_action = TapePlayAction();
+  else
+    recorded_player_action = NULL;
+
+  SendToServer_MovePlayer(player_action);
+
   for(i=0; i<MAX_PLAYERS; i++)
   {
+    int actual_player_action = player_action;
     /* TEST TEST TEST */
 
-    if (i != TestPlayer)
-      continue;
+    if (i != TestPlayer && !stored_player[i].MovPos)
+      actual_player_action = 0;
 
     /* TEST TEST TEST */
 
-    PlayerActions(&stored_player[i], player_action);
+    if (recorded_player_action)
+      actual_player_action = recorded_player_action[i];
+
+    PlayerActions(&stored_player[i], actual_player_action);
     ScrollFigure(&stored_player[i], SCROLL_GO_ON);
   }
 
@@ -2882,7 +2971,10 @@ void GameActions(int player_action)
       AusgangstuerBlinken(x,y);
     else if (element==EL_MAUERND)
       MauerWaechst(x,y);
-    else if (element==EL_MAUER_LEBT)
+    else if (element==EL_MAUER_LEBT ||
+            element==EL_MAUER_X ||
+            element==EL_MAUER_Y ||
+            element==EL_MAUER_XY)
       MauerAbleger(x,y);
     else if (element==EL_BURNING)
       CheckForDragon(x,y);