InitGameEngine();
+#if 0
#if DEBUG
#if USE_NEW_AMOEBA_CODE
printf("Using new amoeba code.\n");
#else
printf("Using old amoeba code.\n");
#endif
+#endif
#endif
/* don't play tapes over network */
MovPos[x][y] = MovDir[x][y] = MovDelay[x][y] = 0;
Store[x][y] = Store2[x][y] = StorePlayer[x][y] = 0;
Frame[x][y] = 0;
+ GfxAction[x][y] = GFX_ACTION_DEFAULT;
AmoebaNr[x][y] = 0;
JustStopped[x][y] = 0;
Stop[x][y] = FALSE;
#endif
/* Hero disappears */
- DrawLevelField(ExitX, ExitY);
+ DrawNewLevelField(ExitX, ExitY);
BackToFront();
if (tape.playing)
MovDir[x][y] = direction;
MovDir[newx][newy] = direction;
+
if (Feld[newx][newy] == EL_EMPTY)
Feld[newx][newy] = EL_BLOCKED;
+
+ GfxAction[x][y] = GFX_ACTION_MOVING;
}
void Moving2Blocked(int x, int y, int *goes_to_x, int *goes_to_y)
Feld[newx][newy] = EL_EMPTY;
MovPos[oldx][oldy] = MovDir[oldx][oldy] = MovDelay[oldx][oldy] = 0;
MovPos[newx][newy] = MovDir[newx][newy] = MovDelay[newx][newy] = 0;
+ GfxAction[oldx][oldy] = GfxAction[newx][newy] = GFX_ACTION_DEFAULT;
- DrawLevelField(oldx, oldy);
- DrawLevelField(newx, newy);
+ DrawNewLevelField(oldx, oldy);
+ DrawNewLevelField(newx, newy);
}
void DrawDynamite(int x, int y)
{
int sx = SCREENX(x), sy = SCREENY(y);
+#if 0
int graphic = el2gfx(Feld[x][y]);
- int phase;
+#else
+ int graphic = el2img(Feld[x][y]);
+#endif
+ int frame;
if (!IN_SCR_FIELD(sx, sy) || IS_PLAYER(x, y))
return;
if (Store[x][y])
+#if 0
DrawGraphic(sx, sy, el2gfx(Store[x][y]));
+#else
+ DrawNewGraphic(sx, sy, el2img(Store[x][y]), 0);
+#endif
if (Feld[x][y] == EL_DYNAMITE_ACTIVE)
{
- if ((phase = (96 - MovDelay[x][y]) / 12) > 6)
- phase = 6;
+ if ((frame = (96 - MovDelay[x][y]) / 12) > 6)
+ frame = 6;
}
else
{
- if ((phase = ((96 - MovDelay[x][y]) / 6) % 8) > 3)
- phase = 7 - phase;
+ if ((frame = ((96 - MovDelay[x][y]) / 6) % 8) > 3)
+ frame = 7 - frame;
}
+#if 1
+ frame = getNewGraphicAnimationFrame(graphic, 96 - MovDelay[x][y]);
+#endif
+
+ /*
+ printf("-> %d: %d [%d]\n", graphic, frame, MovDelay[x][y]);
+ */
+
+#if 0
if (game.emulation == EMU_SUPAPLEX)
DrawGraphic(sx, sy, GFX_SP_DISK_RED);
else if (Store[x][y])
- DrawGraphicThruMask(sx, sy, graphic + phase);
+ DrawGraphicThruMask(sx, sy, graphic + frame);
else
- DrawGraphic(sx, sy, graphic + phase);
+ DrawGraphic(sx, sy, graphic + frame);
+#else
+ if (game.emulation == EMU_SUPAPLEX)
+ DrawNewGraphic(sx, sy, IMG_SP_DISK_RED, 0);
+ else if (Store[x][y])
+ DrawNewGraphicThruMask(sx, sy, graphic, frame);
+ else
+ DrawNewGraphic(sx, sy, graphic, frame);
+#endif
}
void CheckDynamite(int x, int y)
void Explode(int ex, int ey, int phase, int mode)
{
int x, y;
- int num_phase = 9, delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
+ int num_phase = 9;
+ int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
int last_phase = num_phase * delay;
int half_phase = (num_phase / 2) * delay;
int first_phase_after_start = EX_PHASE_START + 1;
InitField(x, y, FALSE);
if (CAN_MOVE(element) || COULD_MOVE(element))
InitMovDir(x, y);
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
if (IS_PLAYER(x, y) && !PLAYERINFO(x,y)->present)
StorePlayer[x][y] = 0;
}
else if (!(phase % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
{
+#if 0
int graphic = GFX_EXPLOSION;
if (game.emulation == EMU_SUPAPLEX)
GFX_SP_EXPLODE_INFOTRON :
GFX_SP_EXPLODE_EMPTY);
+ graphic += (phase / delay - 1);
+#else
+ int graphic = IMG_EXPLOSION;
+ int frame = (phase / delay - 1);
+
+ if (game.emulation == EMU_SUPAPLEX)
+ graphic = (Store[x][y] == EL_SP_INFOTRON ?
+ IMG_SP_EXPLOSION_INFOTRON :
+ IMG_SP_EXPLOSION);
+#endif
+
if (phase == delay)
ErdreichAnbroeckeln(SCREENX(x), SCREENY(y));
- graphic += (phase / delay - 1);
-
if (IS_PFORTE(Store[x][y]))
{
- DrawLevelElement(x, y, Store[x][y]);
+ DrawNewLevelElement(x, y, Store[x][y]);
+#if 0
DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic);
+#else
+ DrawNewGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame);
+#endif
}
else
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), graphic);
+#else
+ DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame);
+#endif
}
}
}
else /* go on */
{
+#if 0
int graphic =
(element == EL_ACID_SPLASHING_LEFT ? GFX_BLURB_LEFT : GFX_BLURB_RIGHT);
+#else
+ int graphic = (element == EL_ACID_SPLASHING_LEFT ?
+ IMG_ACID_SPLASHING_LEFT :
+ IMG_ACID_SPLASHING_RIGHT);
+#endif
if (!MovDelay[x][y]) /* initialize animation counter */
MovDelay[x][y] = 9;
{
MovDelay[x][y]--;
if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), graphic+4-MovDelay[x][y]/2);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(graphic, 8 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_EMPTY;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
int belt_nr = getBeltNrFromBeltSwitchElement(element);
int belt_dir_nr = (game.belt_dir_nr[belt_nr] + 1) % 4;
int belt_dir = belt_move_dir[belt_dir_nr];
- int xx, yy;
+ int xx, yy, i;
if (!IS_BELT_SWITCH(element))
return;
if (belt_dir_nr == 3)
belt_dir_nr = 1;
+ /* set frame order for belt animation graphic according to belt direction */
+ for (i=0; i<3; i++)
+ {
+ int element = belt_base_active_element[belt_nr] + i;
+ int graphic = el2img(element);
+
+ if (belt_dir == MV_LEFT)
+ new_graphic_info[graphic].anim_mode &= ~ANIM_REVERSE;
+ else
+ new_graphic_info[graphic].anim_mode |= ANIM_REVERSE;
+ }
+
for (yy=0; yy<lev_fieldy; yy++)
{
for (xx=0; xx<lev_fieldx; xx++)
if (e_belt_nr == belt_nr)
{
Feld[xx][yy] = belt_base_switch_element[belt_nr] + belt_dir_nr;
- DrawLevelField(xx, yy);
+ DrawNewLevelField(xx, yy);
}
}
else if (IS_BELT(element) && belt_dir != MV_NO_MOVING)
int belt_part = Feld[xx][yy] - belt_base_element[belt_nr];
Feld[xx][yy] = belt_base_active_element[belt_nr] + belt_part;
- DrawLevelField(xx, yy);
+ DrawNewLevelField(xx, yy);
}
}
else if (IS_BELT_ACTIVE(element) && belt_dir == MV_NO_MOVING)
int belt_part = Feld[xx][yy] - belt_base_active_element[belt_nr];
Feld[xx][yy] = belt_base_element[belt_nr] + belt_part;
- DrawLevelField(xx, yy);
+ DrawNewLevelField(xx, yy);
}
}
}
element == EL_SWITCHGATE_SWITCH_DOWN)
{
Feld[xx][yy] = EL_SWITCHGATE_SWITCH_UP + game.switchgate_pos;
- DrawLevelField(xx, yy);
+ DrawNewLevelField(xx, yy);
}
else if (element == EL_SWITCHGATE_OPEN ||
element == EL_SWITCHGATE_OPENING)
game.light_time_left > 0)
{
Feld[x][y] = EL_LIGHT_SWITCH_ACTIVE;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
else if (element == EL_LIGHT_SWITCH_ACTIVE &&
game.light_time_left == 0)
{
Feld[x][y] = EL_LIGHT_SWITCH;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
else if (element == EL_INVISIBLE_STEELWALL ||
element == EL_INVISIBLE_WALL ||
if (game.light_time_left > 0)
Feld[x][y] = getInvisibleActiveFromInvisibleElement(element);
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
else if (element == EL_INVISIBLE_STEELWALL_ACTIVE ||
element == EL_INVISIBLE_WALL_ACTIVE ||
if (game.light_time_left == 0)
Feld[x][y] = getInvisibleFromInvisibleActiveElement(element);
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
if (Stop[x][y])
return;
+ GfxAction[x][y] = GFX_ACTION_DEFAULT;
+
if (CAN_FALL(element) && y<lev_fieldy-1)
{
if ((x>0 && IS_PLAYER(x-1, y)) || (x<lev_fieldx-1 && IS_PLAYER(x+1, y)))
TurnRound(x, y);
if (MovDelay[x][y] && (element == EL_BUG ||
- element == EL_SPACESHIP ||
- element == EL_SP_SNIKSNAK ||
- element == EL_SP_ELECTRON))
- DrawNewLevelField(x, y);
- else if (MovDelay[x][y] && (element == EL_BUG ||
element == EL_SPACESHIP ||
element == EL_SP_SNIKSNAK ||
element == EL_SP_ELECTRON ||
element == EL_MOLE))
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
phase = 7 - phase;
if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), el2gfx(element) + phase);
+#else
+ {
+ int graphic = el2img(element);
+ int frame = getNewGraphicAnimationFrame(graphic, MovDelay[x][y] % 8);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame);
+ }
+#endif
if (MovDelay[x][y] % 4 == 3)
{
}
}
else if (element == EL_SP_ELECTRON)
- DrawGraphicAnimation(x, y, GFX2_SP_ELECTRON, 8, 2, ANIM_NORMAL);
+#if 0
+ DrawGraphicAnimation(x, y, GFX2_SP_ELECTRON, 8, 2, ANIM_LOOP);
+#else
+ DrawNewGraphicAnimation(x, y, IMG_SP_ELECTRON);
+#endif
else if (element == EL_DRAGON)
{
int i;
int dir = MovDir[x][y];
int dx = (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
int dy = (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
+#if 0
int graphic = (dir == MV_LEFT ? GFX_FLAMMEN_LEFT :
dir == MV_RIGHT ? GFX_FLAMMEN_RIGHT :
dir == MV_UP ? GFX_FLAMMEN_UP :
dir == MV_DOWN ? GFX_FLAMMEN_DOWN : GFX_LEERRAUM);
int phase = FrameCounter % 2;
+#else
+ int graphic = (dir == MV_LEFT ? IMG_FLAMES_LEFT1 :
+ dir == MV_RIGHT ? IMG_FLAMES_RIGHT1 :
+ dir == MV_UP ? IMG_FLAMES_UP1 :
+ dir == MV_DOWN ? IMG_FLAMES_DOWN1 : IMG_EMPTY);
+ int frame = getNewGraphicAnimationFrame(graphic, -1);
+#endif
for (i=1; i<=3; i++)
{
int xx = x + i*dx, yy = y + i*dy;
int sx = SCREENX(xx), sy = SCREENY(yy);
+ int flame_graphic = graphic + (i - 1);
if (!IN_LEV_FIELD(xx, yy) ||
IS_SOLID(Feld[xx][yy]) || Feld[xx][yy] == EL_EXPLOSION)
Feld[xx][yy] = EL_FLAMES;
if (IN_SCR_FIELD(sx, sy))
+#if 0
DrawGraphic(sx, sy, graphic + phase*3 + i-1);
+#else
+ DrawNewGraphic(sx, sy, flame_graphic, frame);
+#endif
}
else
{
if (Feld[xx][yy] == EL_FLAMES)
Feld[xx][yy] = EL_EMPTY;
- DrawLevelField(xx, yy);
+ DrawNewLevelField(xx, yy);
}
}
}
if (Feld[newx][newy] == EL_EXIT_OPEN)
{
Feld[x][y] = EL_EMPTY;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
PlaySoundLevel(newx, newy, SND_PENGUIN_PASSING_EXIT);
if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
+#if 0
DrawGraphicThruMask(SCREENX(newx), SCREENY(newy), el2gfx(element));
+#else
+ DrawNewGraphicThruMask(SCREENX(newx), SCREENY(newy), el2img(element),
+ 0);
+#endif
local_player->friends_still_needed--;
if (!local_player->friends_still_needed &&
else if (IS_MAMPF3(Feld[newx][newy]))
{
if (DigField(local_player, newx, newy, 0, 0, DF_DIG) == MF_MOVING)
- DrawLevelField(newx, newy);
+ DrawNewLevelField(newx, newy);
else
MovDir[x][y] = MV_NO_MOVING;
}
if (IS_PLAYER(x, y))
DrawPlayerField(x, y);
else
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
return;
}
}
else
{
Feld[newx][newy] = EL_EMPTY;
- DrawLevelField(newx, newy);
+ DrawNewLevelField(newx, newy);
}
PlaySoundLevel(x, y, SND_PIG_EATING);
if (IS_PLAYER(x, y))
DrawPlayerField(x, y);
else
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
return;
}
}
if (IS_PLAYER(x, y))
DrawPlayerField(x, y);
else
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
return;
}
else
if (IS_PLAYER(x, y))
DrawPlayerField(x, y);
else
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
PlaySoundLevel(x, y, SND_DRAGON_ATTACKING);
else
{
Feld[newx][newy] = EL_EMPTY;
- DrawLevelField(newx, newy);
+ DrawNewLevelField(newx, newy);
}
PlaySoundLevel(x, y, SND_YAMYAM_EATING);
else
{
Feld[newx][newy] = EL_EMPTY;
- DrawLevelField(newx, newy);
+ DrawNewLevelField(newx, newy);
}
PlaySoundLevel(x, y, SND_DARK_YAMYAM_EATING);
#endif
else if (element == EL_BUG || element == EL_SPACESHIP ||
element == EL_SP_SNIKSNAK || element == EL_MOLE)
-#if 1
+#if 0
DrawLevelField(x, y);
#else
DrawNewLevelField(x, y);
#endif
else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
#if 0
- DrawGraphicAnimation(x, y, el2gfx(element), 2, 4, ANIM_NORMAL);
+ DrawGraphicAnimation(x, y, el2gfx(element), 2, 4, ANIM_LOOP);
#else
DrawNewGraphicAnimation(x, y, el2img(element));
#endif
else if (element == EL_SATELLITE)
#if 0
- DrawGraphicAnimation(x, y, GFX_SONDE_START, 8, 2, ANIM_NORMAL);
+ DrawGraphicAnimation(x, y, GFX_SONDE_START, 8, 2, ANIM_LOOP);
#else
DrawNewGraphicAnimation(x, y, IMG_SATELLITE);
#endif
else if (element == EL_SP_ELECTRON)
#if 0
- DrawGraphicAnimation(x, y, GFX2_SP_ELECTRON, 8, 2, ANIM_NORMAL);
+ DrawGraphicAnimation(x, y, GFX2_SP_ELECTRON, 8, 2, ANIM_LOOP);
#else
DrawNewGraphicAnimation(x, y, IMG_SP_ELECTRON);
#endif
};
Feld[x][y] = EL_SAND;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
for(i=0; i<4; i++)
{
yy = y + xy[i][1];
if (IN_LEV_FIELD(xx, yy) && Feld[xx][yy] == EL_SAND)
- DrawLevelField(xx, yy); /* for "ErdreichAnbroeckeln()" */
+ DrawNewLevelField(xx, yy); /* for "ErdreichAnbroeckeln()" */
}
}
MovPos[x][y] = MovDir[x][y] = MovDelay[x][y] = 0;
MovDelay[newx][newy] = 0;
+ GfxAction[newx][newy] = GfxAction[x][y]; /* keep action one frame */
+ GfxAction[x][y] = GFX_ACTION_DEFAULT;
+
if (!CAN_MOVE(element))
MovDir[newx][newy] = 0;
- if (element == EL_BUG || element == EL_SPACESHIP ||
- element == EL_SP_SNIKSNAK || element == EL_PACMAN ||
- element == EL_SP_ELECTRON)
- {
- DrawNewLevelField(x, y);
- DrawNewLevelField(newx, newy);
- }
- else
- {
- DrawLevelField(x, y);
- DrawLevelField(newx, newy);
- }
+ DrawNewLevelField(x, y);
+ DrawNewLevelField(newx, newy);
Stop[newx][newy] = TRUE;
JustStopped[newx][newy] = 3;
}
else /* still moving on */
{
- if (element == EL_BUG || element == EL_SPACESHIP ||
- element == EL_SP_SNIKSNAK || element == EL_PACMAN ||
- element == EL_SP_ELECTRON)
- DrawNewLevelField(x, y);
- else
- DrawLevelField(x, y);
+ if (GfxAction[x][y] == GFX_ACTION_DEFAULT)
+ GfxAction[x][y] = GFX_ACTION_MOVING;
+
+ DrawNewLevelField(x, y);
}
}
AmoebaNr[x][y] = 0;
Feld[x][y] = new_element;
InitField(x, y, FALSE);
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
done = TRUE;
}
}
{
MovDelay[x][y]--;
if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_AMOEBING + 3 - MovDelay[x][y]/2);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_AMOEBA_CREATING,
+ 6 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_AMOEBA_CREATING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = Store[x][y];
Store[x][y] = 0;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
{
MovDelay[x][y]--;
if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_AMOEBING + MovDelay[x][y]/2);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_AMOEBA_SHRINKING,
+ 6 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_AMOEBA_SHRINKING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_EMPTY;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
/* don't let mole enter this field in this cycle;
(give priority to objects falling to this field from above) */
if (!level.amoeba_speed)
{
Feld[ax][ay] = EL_AMOEBA_DEAD;
- DrawLevelField(ax, ay);
+ DrawNewLevelField(ax, ay);
return;
}
if (i == 4 && (!waiting_for_player || game.emulation == EMU_BOULDERDASH))
{
Feld[ax][ay] = EL_AMOEBA_DEAD;
- DrawLevelField(ax, ay);
+ DrawNewLevelField(ax, ay);
AmoebaCnt[AmoebaNr[ax][ay]]--;
if (AmoebaCnt[AmoebaNr[ax][ay]] <= 0) /* amoeba is completely dead */
return;
}
- DrawLevelField(newax, neway);
+ DrawNewLevelField(newax, neway);
}
void Life(int ax, int ay)
{
Feld[xx][yy] = EL_EMPTY;
if (!Stop[xx][yy])
- DrawLevelField(xx, yy);
+ DrawNewLevelField(xx, yy);
Stop[xx][yy] = TRUE;
changed = TRUE;
}
Feld[xx][yy] = element;
MovDelay[xx][yy] = (element == EL_GAMEOFLIFE ? 0 : life_time-1);
if (!Stop[xx][yy])
- DrawLevelField(xx, yy);
+ DrawNewLevelField(xx, yy);
Stop[xx][yy] = TRUE;
changed = TRUE;
}
if (MovDelay[x][y])
{
if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_ABLENK+MovDelay[x][y]%4);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_ROBOT_WHEEL_ACTIVE, -1);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_ROBOT_WHEEL_ACTIVE, frame);
+ }
+#endif
if (!(MovDelay[x][y]%4))
PlaySoundLevel(x, y, SND_ROBOT_WHEEL_ACTIVE);
return;
}
Feld[x][y] = EL_ROBOT_WHEEL;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
if (ZX == x && ZY == y)
ZX = ZY = -1;
}
if (MovDelay[x][y])
{
if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y),
GFX_TIMEGATE_SWITCH + MovDelay[x][y]%4);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_TIMEGATE_SWITCH_ACTIVE, -1);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_TIMEGATE_SWITCH_ACTIVE, frame);
+ }
+#endif
if (!(MovDelay[x][y]%4))
PlaySoundLevel(x, y, SND_TIMEGATE_SWITCH_ACTIVE);
return;
}
Feld[x][y] = EL_TIMEGATE_SWITCH;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
if (ZX == x && ZY == y)
ZX = ZY = -1;
}
void Blubber(int x, int y)
{
- if (y > 0 && IS_MOVING(x, y-1) && MovDir[x][y-1] == MV_DOWN)
- DrawLevelField(x, y-1);
+#if 0
+ if (y > 0 && IS_MOVING(x, y - 1) && MovDir[x][y - 1] == MV_DOWN)
+ DrawNewLevelField(x, y - 1);
else
- DrawGraphicAnimation(x, y, GFX_GEBLUBBER, 4, 10, ANIM_NORMAL);
+ DrawGraphicAnimation(x, y, GFX_GEBLUBBER, 4, 10, ANIM_LOOP);
+#else
+ DrawNewGraphicAnimation(x, y, IMG_ACID);
+#endif
}
void NussKnacken(int x, int y)
{
MovDelay[x][y]--;
if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y),
GFX_CRACKINGNUT + 3 - MovDelay[x][y]/2);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_NUT_CRACKING,
+ 6 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_NUT_CRACKING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_EMERALD;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
{
MovDelay[x][y]--;
if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y),
GFX_PEARL_BREAKING + 4 - MovDelay[x][y]/2);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_PEARL_BREAKING,
+ 8 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_PEARL_BREAKING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_EMPTY;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
-void SiebAktivieren(int x, int y, int typ)
+void SiebAktivieren(int x, int y, int type)
{
- int graphic = (typ == 1 ? GFX_MAGIC_WALL_FULL : GFX_MAGIC_WALL_BD_FULL) + 3;
+#if 0
+ int graphic = (type == 1 ? GFX_MAGIC_WALL_FULL : GFX_MAGIC_WALL_BD_FULL) + 3;
DrawGraphicAnimation(x, y, graphic, 4, 4, ANIM_REVERSE);
+#else
+ int graphic = (type == 1 ? IMG_MAGIC_WALL_FULL : IMG_BD_MAGIC_WALL_FULL);
+
+ DrawNewGraphicAnimation(x, y, graphic);
+#endif
}
void AusgangstuerPruefen(int x, int y)
int delay = 6;
if (!MovDelay[x][y]) /* next animation frame */
- MovDelay[x][y] = 5*delay;
+ MovDelay[x][y] = 5 * delay;
if (MovDelay[x][y]) /* wait some time before next frame */
{
MovDelay[x][y]--;
tuer = MovDelay[x][y]/delay;
if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_AUSGANG_AUF-tuer);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_EXIT_OPENING,
+ 29 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_EXIT_OPENING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_EXIT_OPEN;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
void AusgangstuerBlinken(int x, int y)
{
+#if 0
DrawGraphicAnimation(x, y, GFX_AUSGANG_AUF, 4, 4, ANIM_PINGPONG);
+#else
+ DrawNewGraphicAnimation(x, y, IMG_EXIT_OPEN);
+#endif
}
void OpenSwitchgate(int x, int y)
MovDelay[x][y]--;
phase = MovDelay[x][y] / delay;
if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_SWITCHGATE_OPEN - phase);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_SWITCHGATE_OPENING,
+ 29 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_SWITCHGATE_OPENING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_SWITCHGATE_OPEN;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
MovDelay[x][y]--;
phase = MovDelay[x][y] / delay;
if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_SWITCHGATE_CLOSED + phase);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_SWITCHGATE_CLOSING,
+ 29 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_SWITCHGATE_CLOSING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_SWITCHGATE_CLOSED;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
MovDelay[x][y]--;
phase = MovDelay[x][y] / delay;
if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_TIMEGATE_OPEN - phase);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_TIMEGATE_OPENING,
+ 29 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_TIMEGATE_OPENING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_TIMEGATE_OPEN;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
MovDelay[x][y]--;
phase = MovDelay[x][y] / delay;
if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_TIMEGATE_CLOSED + phase);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_TIMEGATE_CLOSING,
+ 29 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_TIMEGATE_CLOSING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_TIMEGATE_CLOSED;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
return;
if (Feld[x][y] == EL_BD_DIAMOND)
+#if 0
DrawGraphicAnimation(x, y, GFX_EDELSTEIN_BD, 4, 4, ANIM_REVERSE);
+#else
+ DrawNewGraphicAnimation(x, y, IMG_BD_DIAMOND);
+#endif
else
{
if (!MovDelay[x][y]) /* next animation frame */
if (setup.direct_draw && MovDelay[x][y])
SetDrawtoField(DRAW_BUFFERED);
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), el2gfx(Feld[x][y]));
+#else
+ DrawNewGraphic(SCREENX(x), SCREENY(y), el2img(Feld[x][y]), 0);
+#endif
if (MovDelay[x][y])
{
if (phase > 2)
phase = 4-phase;
+#if 0
DrawGraphicThruMask(SCREENX(x), SCREENY(y), GFX_FUNKELN_WEISS + phase);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_TWINKLE_WHITE,
+ 10 - MovDelay[x][y]);
+
+ DrawNewGraphicThruMask(SCREENX(x), SCREENY(y), IMG_TWINKLE_WHITE,
+ frame);
+ }
+#endif
if (setup.direct_draw)
{
int dest_x, dest_y;
- dest_x = FX + SCREENX(x)*TILEX;
- dest_y = FY + SCREENY(y)*TILEY;
+ dest_x = FX + SCREENX(x) * TILEX;
+ dest_y = FY + SCREENY(y) * TILEY;
BlitBitmap(drawto_field, window,
dest_x, dest_y, TILEX, TILEY, dest_x, dest_y);
int delay = 6;
if (!MovDelay[x][y]) /* next animation frame */
- MovDelay[x][y] = 3*delay;
+ MovDelay[x][y] = 3 * delay;
if (MovDelay[x][y]) /* wait some time before next frame */
{
int phase;
MovDelay[x][y]--;
- phase = 2-MovDelay[x][y]/delay;
+ phase = 2 - MovDelay[x][y] / delay;
+#if 0
if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
DrawGraphic(SCREENX(x), SCREENY(y),
(MovDir[x][y] == MV_LEFT ? GFX_MAUER_LEFT :
MovDir[x][y] == MV_RIGHT ? GFX_MAUER_RIGHT :
MovDir[x][y] == MV_UP ? GFX_MAUER_UP :
GFX_MAUER_DOWN ) + phase);
+#else
+ if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ {
+ int graphic = el_dir2img(Feld[x][y], MovDir[x][y]);
+ int frame = getNewGraphicAnimationFrame(graphic, 17 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
if (MovDir[x][y] == MV_LEFT)
{
- if (IN_LEV_FIELD(x-1, y) && IS_MAUER(Feld[x-1][y]))
- DrawLevelField(x-1, y);
+ if (IN_LEV_FIELD(x - 1, y) && IS_MAUER(Feld[x - 1][y]))
+ DrawNewLevelField(x - 1, y);
}
else if (MovDir[x][y] == MV_RIGHT)
{
- if (IN_LEV_FIELD(x+1, y) && IS_MAUER(Feld[x+1][y]))
- DrawLevelField(x+1, y);
+ if (IN_LEV_FIELD(x + 1, y) && IS_MAUER(Feld[x + 1][y]))
+ DrawNewLevelField(x + 1, y);
}
else if (MovDir[x][y] == MV_UP)
{
- if (IN_LEV_FIELD(x, y-1) && IS_MAUER(Feld[x][y-1]))
- DrawLevelField(x, y-1);
+ if (IN_LEV_FIELD(x, y - 1) && IS_MAUER(Feld[x][y - 1]))
+ DrawNewLevelField(x, y - 1);
}
else
{
- if (IN_LEV_FIELD(x, y+1) && IS_MAUER(Feld[x][y+1]))
- DrawLevelField(x, y+1);
+ if (IN_LEV_FIELD(x, y + 1) && IS_MAUER(Feld[x][y + 1]))
+ DrawNewLevelField(x, y + 1);
}
Feld[x][y] = Store[x][y];
Store[x][y] = 0;
MovDir[x][y] = MV_NO_MOVING;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
Store[ax][ay-1] = element;
MovDir[ax][ay-1] = MV_UP;
if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay-1)))
+#if 0
DrawGraphic(SCREENX(ax), SCREENY(ay-1), GFX_MAUER_UP);
+#else
+ DrawNewGraphic(SCREENX(ax), SCREENY(ay - 1),
+ IMG_WALL_GROWING_ACTIVE_UP, 0);
+#endif
new_wall = TRUE;
}
if (unten_frei)
Store[ax][ay+1] = element;
MovDir[ax][ay+1] = MV_DOWN;
if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay+1)))
+#if 0
DrawGraphic(SCREENX(ax), SCREENY(ay+1), GFX_MAUER_DOWN);
+#else
+ DrawNewGraphic(SCREENX(ax), SCREENY(ay + 1),
+ IMG_WALL_GROWING_ACTIVE_DOWN, 0);
+#endif
new_wall = TRUE;
}
}
Store[ax-1][ay] = element;
MovDir[ax-1][ay] = MV_LEFT;
if (IN_SCR_FIELD(SCREENX(ax-1), SCREENY(ay)))
+#if 0
DrawGraphic(SCREENX(ax-1), SCREENY(ay), GFX_MAUER_LEFT);
+#else
+ DrawNewGraphic(SCREENX(ax - 1), SCREENY(ay),
+ IMG_WALL_GROWING_ACTIVE_LEFT, 0);
+#endif
new_wall = TRUE;
}
Store[ax+1][ay] = element;
MovDir[ax+1][ay] = MV_RIGHT;
if (IN_SCR_FIELD(SCREENX(ax+1), SCREENY(ay)))
+#if 0
DrawGraphic(SCREENX(ax+1), SCREENY(ay), GFX_MAUER_RIGHT);
+#else
+ DrawNewGraphic(SCREENX(ax + 1), SCREENY(ay),
+ IMG_WALL_GROWING_ACTIVE_RIGHT, 0);
+#endif
new_wall = TRUE;
}
}
if (element == EL_WALL_GROWING && (links_frei || rechts_frei))
- DrawLevelField(ax, ay);
+ DrawNewLevelField(ax, ay);
if (!IN_LEV_FIELD(ax, ay-1) || IS_MAUER(Feld[ax][ay-1]))
oben_massiv = TRUE;
if (IN_LEV_FIELD(xx, yy) && Feld[xx][yy] == EL_FLAMES)
{
Feld[xx][yy] = EL_EMPTY;
- DrawLevelField(xx, yy);
+ DrawNewLevelField(xx, yy);
}
else
break;
{
MovDelay[x][y]--;
if (MovDelay[x][y] < 5 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_SP_BUG_WARNING);
+#else
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_SP_BUGGY_BASE, 0);
+#endif
if (MovDelay[x][y])
return;
};
if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x),SCREENY(y), GFX_SP_BUG_ACTIVE + SimpleRND(4));
+#else
+ {
+ int graphic = IMG_SP_BUGGY_BASE_ACTIVE;
+ int frame = getNewGraphicAnimationFrame(graphic, SimpleRND(100));
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame);
+ }
+#endif
for (i=0; i<4; i++)
{
}
Feld[x][y] = EL_SP_BUGGY_BASE;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
{
+#if 0
DrawGraphic(SCREENX(x),SCREENY(y), GFX_TRAP_INACTIVE + phase - 1);
+#else
+ int graphic = IMG_TRAP_ACTIVE;
+ int frame = getNewGraphicAnimationFrame(graphic,
+ 31 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x),SCREENY(y), graphic, frame);
+#endif
ErdreichAnbroeckeln(SCREENX(x), SCREENY(y));
}
}
}
Feld[x][y] = EL_TRAP;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
if (belt_dir != MV_NO_MOVING)
{
+#if 0
int delay = 2;
- int mode = (belt_dir == MV_LEFT ? ANIM_NORMAL : ANIM_REVERSE);
+ int mode = ANIM_LOOP | (belt_dir == MV_LEFT ? 0 : ANIM_REVERSE);
int graphic = el2gfx(element) + (belt_dir == MV_LEFT ? 0 : 7);
DrawGraphicAnimation(x, y, graphic, 8, delay, mode);
+#else
+ int graphic = el2img(element);
+
+ DrawNewGraphicAnimation(x, y, graphic);
+#endif
if (!(FrameCounter % 2))
PlaySoundLevel(x, y, SND_CONVEYOR_BELT_ACTIVE);
else if (element == EL_TRAP || element == EL_TRAP_ACTIVE)
CheckTrap(x, y);
else if (element == EL_SP_TERMINAL)
- DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL, 7, 12, ANIM_NORMAL);
+#if 0
+ DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL, 7, 12, ANIM_LOOP);
+#else
+ DrawNewGraphicAnimation(x, y, IMG_SP_TERMINAL);
+#endif
else if (element == EL_SP_TERMINAL_ACTIVE)
{
- DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL_ACTIVE, 7, 4, ANIM_NORMAL);
+#if 0
+ DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL_ACTIVE, 7, 4, ANIM_LOOP);
+#else
+ DrawNewGraphicAnimation(x, y, IMG_SP_TERMINAL_ACTIVE);
+#endif
+
#if 0
if (!(FrameCounter % 4))
PlaySoundLevel(x, y, SND_SP_TERMINAL_ACTIVE);
else if (element == EL_TIMEGATE_CLOSING)
CloseTimegate(x, y);
else if (element == EL_EXTRA_TIME)
- DrawGraphicAnimation(x, y, GFX_EXTRA_TIME, 6, 4, ANIM_NORMAL);
+#if 0
+ DrawGraphicAnimation(x, y, GFX_EXTRA_TIME, 6, 4, ANIM_LOOP);
+#else
+ DrawNewGraphicAnimation(x, y, IMG_EXTRA_TIME);
+#endif
else if (element == EL_SHIELD_NORMAL)
{
- DrawGraphicAnimation(x, y, GFX_SHIELD_PASSIVE, 6, 4, ANIM_NORMAL);
+#if 0
+ DrawGraphicAnimation(x, y, GFX_SHIELD_PASSIVE, 6, 4, ANIM_LOOP);
+#else
+ DrawNewGraphicAnimation(x, y, IMG_SHIELD_NORMAL);
+#endif
+
#if 0
if (!(FrameCounter % 4))
PlaySoundLevel(x, y, SND_SHIELD_PASSIVE_ACTIVATED);
}
else if (element == EL_SHIELD_DEADLY)
{
- DrawGraphicAnimation(x, y, GFX_SHIELD_ACTIVE, 6, 4, ANIM_NORMAL);
+#if 0
+ DrawGraphicAnimation(x, y, GFX_SHIELD_ACTIVE, 6, 4, ANIM_LOOP);
+#else
+ DrawNewGraphicAnimation(x, y, IMG_SHIELD_DEADLY);
+#endif
+
#if 0
if (!(FrameCounter % 4))
PlaySoundLevel(x, y, SND_SHIELD_DEADLY_ACTIVE);
element == EL_MAGIC_WALL_FULL)
{
Feld[x][y] = EL_MAGIC_WALL_DEAD;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
else if (element == EL_BD_MAGIC_WALL_ACTIVE ||
element == EL_BD_MAGIC_WALL_FULL)
{
Feld[x][y] = EL_BD_MAGIC_WALL_DEAD;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
{
x = (dx == 1 ? BX1 : BX2);
for (y=BY1; y<=BY2; y++)
- DrawScreenField(x, y);
+ DrawNewScreenField(x, y);
}
+
if (dy)
{
y = (dy == 1 ? BY1 : BY2);
for (x=BX1; x<=BX2; x++)
- DrawScreenField(x, y);
+ DrawNewScreenField(x, y);
}
redraw_mask |= REDRAW_FIELD;
else if (old_jx == jx && old_jy != jy)
player->MovDir = (old_jy < jy ? MV_DOWN : MV_UP);
- DrawLevelField(jx, jy); /* for "ErdreichAnbroeckeln()" */
+ DrawNewLevelField(jx, jy); /* for "ErdreichAnbroeckeln()" */
player->last_move_dir = player->MovDir;
player->is_moving = TRUE;
Feld[x][y] = EL_ROBOT_WHEEL_ACTIVE;
ZX = x;
ZY = y;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
PlaySoundLevel(x, y, SND_ROBOT_WHEEL_ACTIVATING);
return MF_ACTION;
break;
player->push_delay_value = (element == EL_SPRING ? 0 : 2 + RND(8));
- DrawLevelField(x+dx, y+dy);
+ DrawNewLevelField(x + dx, y + dy);
PlaySoundLevelElementAction(x, y, element, SND_ACTION_PUSHING);
break;
case EL_LAMP:
Feld[x][y] = EL_LAMP_ACTIVE;
local_player->lights_still_needed--;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
PlaySoundLevel(x, y, SND_LAMP_ACTIVATING);
return MF_ACTION;
break;
Feld[x][y] = EL_TIME_ORB_EMPTY;
TimeLeft += 10;
DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW);
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
PlaySoundStereo(SND_TIME_ORB_FULL_COLLECTING, SOUND_MAX_RIGHT);
return MF_ACTION;
break;
player->push_delay_value = (element == EL_BALLOON ? 0 : 2);
- DrawLevelField(x, y);
- DrawLevelField(x+dx, y+dy);
+ DrawNewLevelField(x, y);
+ DrawNewLevelField(x + dx, y + dy);
if (IS_SB_ELEMENT(element) &&
local_player->sokobanfields_still_needed == 0 &&
return FALSE;
player->snapped = TRUE;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
BackToFront();
return TRUE;
FS_SMALL, FC_YELLOW);
if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy)))
{
+#if 0
if (game.emulation == EMU_SUPAPLEX)
DrawGraphic(SCREENX(jx), SCREENY(jy), GFX_SP_DISK_RED);
else
DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNAMIT);
+#else
+ if (game.emulation == EMU_SUPAPLEX)
+ DrawNewGraphic(SCREENX(jx), SCREENY(jy), IMG_SP_DISK_RED, 0);
+ else
+ DrawNewGraphicThruMask(SCREENX(jx), SCREENY(jy),
+ IMG_DYNAMITE_ACTIVE, 0);
+#endif
}
PlaySoundLevel(jx, jy, SND_DYNAMITE_DROPPING);
MovDelay[jx][jy] = 96;
player->dynabombs_left--;
if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy)))
+#if 0
DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNABOMB);
+#else
+ DrawNewGraphicThruMask(SCREENX(jx), SCREENY(jy),
+ el2img(Feld[jx][jy]), 0);
+#endif
PlaySoundLevel(jx, jy, SND_DYNABOMB_DROPPING);
}