rnd-20070415-1-src
[rocksndiamonds.git] / src / game.c
index f600e0462613cf1b878924af1dfccfc25802e06e..b18cfda3447d2797e6fb1fe4e470019c7393e38f 100644 (file)
 #define GAME_PANEL_MAGIC_WALL                  66
 #define GAME_PANEL_MAGIC_WALL_TIME             67
 #define GAME_PANEL_GRAVITY_STATE               68
-#define GAME_PANEL_ELEMENT_1                   69
-#define GAME_PANEL_ELEMENT_2                   70
-#define GAME_PANEL_ELEMENT_3                   71
-#define GAME_PANEL_ELEMENT_4                   72
-#define GAME_PANEL_ELEMENT_5                   73
-#define GAME_PANEL_ELEMENT_6                   74
-#define GAME_PANEL_ELEMENT_7                   75
-#define GAME_PANEL_ELEMENT_8                   76
-#define GAME_PANEL_ELEMENT_COUNT_1             77
-#define GAME_PANEL_ELEMENT_COUNT_2             78
-#define GAME_PANEL_ELEMENT_COUNT_3             79
-#define GAME_PANEL_ELEMENT_COUNT_4             80
-#define GAME_PANEL_ELEMENT_COUNT_5             81
-#define GAME_PANEL_ELEMENT_COUNT_6             82
-#define GAME_PANEL_ELEMENT_COUNT_7             83
-#define GAME_PANEL_ELEMENT_COUNT_8             84
-#define GAME_PANEL_CE_SCORE_1                  85
-#define GAME_PANEL_CE_SCORE_2                  86
-#define GAME_PANEL_CE_SCORE_3                  87
-#define GAME_PANEL_CE_SCORE_4                  88
-#define GAME_PANEL_CE_SCORE_5                  89
-#define GAME_PANEL_CE_SCORE_6                  90
-#define GAME_PANEL_CE_SCORE_7                  91
-#define GAME_PANEL_CE_SCORE_8                  92
-#define GAME_PANEL_CE_SCORE_1_ELEMENT          93
-#define GAME_PANEL_CE_SCORE_2_ELEMENT          94
-#define GAME_PANEL_CE_SCORE_3_ELEMENT          95
-#define GAME_PANEL_CE_SCORE_4_ELEMENT          96
-#define GAME_PANEL_CE_SCORE_5_ELEMENT          97
-#define GAME_PANEL_CE_SCORE_6_ELEMENT          98
-#define GAME_PANEL_CE_SCORE_7_ELEMENT          99
-#define GAME_PANEL_CE_SCORE_8_ELEMENT          100
-#define GAME_PANEL_PLAYER_NAME                 101
-#define GAME_PANEL_LEVEL_NAME                  102
-#define GAME_PANEL_LEVEL_AUTHOR                        103
-
-#define NUM_GAME_PANEL_CONTROLS                        104
+#define GAME_PANEL_GRAPHIC_1                   69
+#define GAME_PANEL_GRAPHIC_2                   70
+#define GAME_PANEL_GRAPHIC_3                   71
+#define GAME_PANEL_GRAPHIC_4                   72
+#define GAME_PANEL_GRAPHIC_5                   73
+#define GAME_PANEL_GRAPHIC_6                   74
+#define GAME_PANEL_GRAPHIC_7                   75
+#define GAME_PANEL_GRAPHIC_8                   76
+#define GAME_PANEL_ELEMENT_1                   77
+#define GAME_PANEL_ELEMENT_2                   78
+#define GAME_PANEL_ELEMENT_3                   79
+#define GAME_PANEL_ELEMENT_4                   80
+#define GAME_PANEL_ELEMENT_5                   81
+#define GAME_PANEL_ELEMENT_6                   82
+#define GAME_PANEL_ELEMENT_7                   83
+#define GAME_PANEL_ELEMENT_8                   84
+#define GAME_PANEL_ELEMENT_COUNT_1             85
+#define GAME_PANEL_ELEMENT_COUNT_2             86
+#define GAME_PANEL_ELEMENT_COUNT_3             87
+#define GAME_PANEL_ELEMENT_COUNT_4             88
+#define GAME_PANEL_ELEMENT_COUNT_5             89
+#define GAME_PANEL_ELEMENT_COUNT_6             90
+#define GAME_PANEL_ELEMENT_COUNT_7             91
+#define GAME_PANEL_ELEMENT_COUNT_8             92
+#define GAME_PANEL_CE_SCORE_1                  93
+#define GAME_PANEL_CE_SCORE_2                  94
+#define GAME_PANEL_CE_SCORE_3                  95
+#define GAME_PANEL_CE_SCORE_4                  96
+#define GAME_PANEL_CE_SCORE_5                  97
+#define GAME_PANEL_CE_SCORE_6                  98
+#define GAME_PANEL_CE_SCORE_7                  99
+#define GAME_PANEL_CE_SCORE_8                  100
+#define GAME_PANEL_CE_SCORE_1_ELEMENT          101
+#define GAME_PANEL_CE_SCORE_2_ELEMENT          102
+#define GAME_PANEL_CE_SCORE_3_ELEMENT          103
+#define GAME_PANEL_CE_SCORE_4_ELEMENT          104
+#define GAME_PANEL_CE_SCORE_5_ELEMENT          105
+#define GAME_PANEL_CE_SCORE_6_ELEMENT          106
+#define GAME_PANEL_CE_SCORE_7_ELEMENT          107
+#define GAME_PANEL_CE_SCORE_8_ELEMENT          108
+#define GAME_PANEL_PLAYER_NAME                 109
+#define GAME_PANEL_LEVEL_NAME                  110
+#define GAME_PANEL_LEVEL_AUTHOR                        111
+
+#define NUM_GAME_PANEL_CONTROLS                        112
 
 struct GamePanelOrderInfo
 {
@@ -606,6 +614,46 @@ static struct GamePanelControlInfo game_panel_controls[] =
     &game.panel.gravity_state,
     TYPE_STRING,
   },
+  {
+    GAME_PANEL_GRAPHIC_1,
+    &game.panel.graphic[0],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_GRAPHIC_2,
+    &game.panel.graphic[1],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_GRAPHIC_3,
+    &game.panel.graphic[2],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_GRAPHIC_4,
+    &game.panel.graphic[3],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_GRAPHIC_5,
+    &game.panel.graphic[4],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_GRAPHIC_6,
+    &game.panel.graphic[5],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_GRAPHIC_7,
+    &game.panel.graphic[6],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_GRAPHIC_8,
+    &game.panel.graphic[7],
+    TYPE_ELEMENT,
+  },
   {
     GAME_PANEL_ELEMENT_1,
     &game.panel.element[0],
@@ -2280,6 +2328,9 @@ void UpdateGameControlValues()
   game_panel_controls[GAME_PANEL_GRAVITY_STATE].value = game.gravity;
 #endif
 
+  for (i = 0; i < NUM_PANEL_GRAPHICS; i++)
+    game_panel_controls[GAME_PANEL_GRAPHIC_1 + i].value = EL_GRAPHIC_1 + i;
+
   for (i = 0; i < NUM_PANEL_ELEMENTS; i++)
     game_panel_controls[GAME_PANEL_ELEMENT_1 + i].value =
       (IS_DRAWABLE_ELEMENT(game.panel.element[i].id) ?
@@ -2487,6 +2538,13 @@ void DisplayGameControlValues()
        element = value;
        graphic = el2panelimg(value);
 
+       // printf("::: %d, '%s' [%d]\n", element, EL_NAME(element), size);
+
+#if 1
+       if (element >= EL_GRAPHIC_1 && element <= EL_GRAPHIC_8 && size == 0)
+         size = TILESIZE;
+#endif
+
        getSizedGraphicSource(graphic, frame, size, &src_bitmap,
                              &src_x, &src_y);