rnd-20060606-1-src
[rocksndiamonds.git] / src / game.c
index 7c6b4cff32b706903613c8f86259be98d5aef095..ac37d91eb997b8f8f9097c144c23d8a00fdc817b 100644 (file)
@@ -1767,8 +1767,22 @@ static void InitGameEngine()
   {
     if (!IS_CUSTOM_ELEMENT(i))
     {
+#if 1
+      /* set default push delay values (corrected since version 3.0.7-1) */
+      if (game.engine_version < VERSION_IDENT(3,0,7,1))
+      {
+       element_info[i].push_delay_fixed = 2;
+       element_info[i].push_delay_random = 8;
+      }
+      else
+      {
+       element_info[i].push_delay_fixed = 8;
+       element_info[i].push_delay_random = 8;
+      }
+#else
       element_info[i].push_delay_fixed  = game.default_push_delay_fixed;
       element_info[i].push_delay_random = game.default_push_delay_random;
+#endif
     }
   }
 
@@ -8436,8 +8450,10 @@ static void CreateFieldExt(int x, int y, int element, boolean is_change)
 #if USE_NEW_CUSTOM_VALUE
   int last_ce_value = CustomValue[x][y];
 #endif
-  boolean add_player = (ELEM_IS_PLAYER(new_element) &&
-                       IS_WALKABLE(old_element));
+  boolean new_element_is_player = ELEM_IS_PLAYER(new_element);
+  boolean add_player_onto_element = (new_element_is_player &&
+                                    new_element != EL_SOKOBAN_FIELD_PLAYER &&
+                                    IS_WALKABLE(old_element));
 
 #if 0
   /* check if element under the player changes from accessible to unaccessible
@@ -8451,7 +8467,7 @@ static void CreateFieldExt(int x, int y, int element, boolean is_change)
   }
 #endif
 
-  if (!add_player)
+  if (!add_player_onto_element)
   {
     if (IS_MOVING(x, y) || IS_BLOCKED(x, y))
       RemoveMovingField(x, y);
@@ -8502,7 +8518,7 @@ static void CreateFieldExt(int x, int y, int element, boolean is_change)
 #endif
 
   /* "ChangeCount" not set yet to allow "entered by player" change one time */
-  if (ELEM_IS_PLAYER(new_element))
+  if (new_element_is_player)
     RelocatePlayer(x, y, new_element);
 
   if (is_change)
@@ -11681,6 +11697,8 @@ int DigField(struct PlayerInfo *player,
           game.engine_version >= VERSION_IDENT(2,2,0,0))
     old_element = Back[jx][jy];
 
+  /* checking here causes player to move into acid even if the current field
+     cannot be left to that direction */
 #if 0
 #if USE_FIXED_DONT_RUN_INTO
   if (player_can_move && DONT_RUN_INTO(element))
@@ -11702,6 +11720,43 @@ int DigField(struct PlayerInfo *player,
 #endif
 #endif
 
+#if 1  /* ------------------------------ NEW ------------------------------ */
+
+  if (IS_WALKABLE(old_element) && !ACCESS_FROM(old_element, move_direction))
+    return MP_NO_ACTION;       /* field has no opening in this direction */
+
+  if (IS_PASSABLE(old_element) && !ACCESS_FROM(old_element,opposite_direction))
+    return MP_NO_ACTION;       /* field has no opening in this direction */
+
+#if USE_FIXED_DONT_RUN_INTO
+  if (player_can_move && element == EL_ACID && move_direction == MV_DOWN)
+  {
+    SplashAcid(x, y);
+#if 1
+    Feld[jx][jy] = player->artwork_element;
+#else
+    Feld[jx][jy] = EL_PLAYER_1;
+#endif
+    InitMovingField(jx, jy, MV_DOWN);
+    Store[jx][jy] = EL_ACID;
+    ContinueMoving(jx, jy);
+    BuryPlayer(player);
+
+    return MP_DONT_RUN_INTO;
+  }
+#endif
+
+#if USE_FIXED_DONT_RUN_INTO
+  if (player_can_move && DONT_RUN_INTO(element))
+  {
+    TestIfPlayerRunsIntoBadThing(jx, jy, player->MovDir);
+
+    return MP_DONT_RUN_INTO;
+  }
+#endif
+
+#else  /* ------------------------------ OLD ------------------------------ */
+
 #if 1
 #if USE_FIXED_DONT_RUN_INTO
   if (player_can_move && DONT_RUN_INTO(element))
@@ -11719,6 +11774,7 @@ int DigField(struct PlayerInfo *player,
   if (IS_PASSABLE(old_element) && !ACCESS_FROM(old_element,opposite_direction))
     return MP_NO_ACTION;       /* field has no opening in this direction */
 
+  /* checking here causes player to explode when moving into acid */
 #if 1
 #if USE_FIXED_DONT_RUN_INTO
   if (player_can_move && element == EL_ACID && move_direction == MV_DOWN)
@@ -11735,6 +11791,8 @@ int DigField(struct PlayerInfo *player,
 #endif
 #endif
 
+#endif /* ------------------------------ END ------------------------------ */
+
 #if 0
 #if USE_FIXED_DONT_RUN_INTO
   if (player_can_move && DONT_RUN_INTO(element))