added using setup option for displaying overlay touch buttons
[rocksndiamonds.git] / src / game.c
index 6a424064b8ab1ceb3affabaee89edea1ec5dccea..abf350ce93311d668bc344cc1301affb90fa0a1e 100644 (file)
@@ -4997,7 +4997,7 @@ void GameEnd(void)
 
   game.LevelSolved_GameEnd = TRUE;
 
-  if (game.LevelSolved_SaveTape)
+  if (game.LevelSolved_SaveTape && !score_info_tape_play)
   {
     // make sure that request dialog to save tape does not open door again
     if (!global.use_envelope_request)
@@ -5013,7 +5013,7 @@ void GameEnd(void)
   // if no tape is to be saved, close both doors simultaneously
   CloseDoor(DOOR_CLOSE_ALL);
 
-  if (level_editor_test_game)
+  if (level_editor_test_game || score_info_tape_play)
   {
     SetGameStatus(GAME_MODE_MAIN);
 
@@ -5050,6 +5050,9 @@ void GameEnd(void)
 
     if (setup.auto_play_next_level)
     {
+      scores.continue_playing = TRUE;
+      scores.next_level_nr = level_nr;
+
       LoadLevel(level_nr);
 
       SaveLevelSetup_SeriesInfo();
@@ -5062,9 +5065,7 @@ void GameEnd(void)
 
     DrawHallOfFame(last_level_nr);
   }
-  else if (setup.auto_play_next_level && setup.increment_levels &&
-          last_level_nr < leveldir_current->last_level &&
-          !network_playing)
+  else if (scores.continue_playing)
   {
     StartGameActions(network.enabled, setup.autorecord, level.random_seed);
   }
@@ -5151,7 +5152,8 @@ static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry,
     }
   }
 
-  return -1;
+  // special case: new score is beyond the last high score list position
+  return MAX_SCORE_ENTRIES;
 }
 
 void NewHighScore(int level_nr, boolean tape_saved)
@@ -5169,6 +5171,19 @@ void NewHighScore(int level_nr, boolean tape_saved)
 
   scores.last_added = addScoreEntry(&scores, &new_entry, one_per_name);
 
+  if (scores.last_added >= MAX_SCORE_ENTRIES)
+  {
+    scores.last_added = MAX_SCORE_ENTRIES - 1;
+    scores.force_last_added = TRUE;
+
+    scores.entry[scores.last_added] = new_entry;
+
+    // store last added local score entry (before merging server scores)
+    scores.last_added_local = scores.last_added;
+
+    return;
+  }
+
   if (scores.last_added < 0)
     return;
 
@@ -13238,9 +13253,6 @@ void ScrollPlayer(struct PlayerInfo *player, int mode)
       }
     }
 
-    player->last_jx = jx;
-    player->last_jy = jy;
-
     if (Tile[jx][jy] == EL_EXIT_OPEN ||
        Tile[jx][jy] == EL_EM_EXIT_OPEN ||
        Tile[jx][jy] == EL_EM_EXIT_OPENING ||
@@ -13258,6 +13270,9 @@ void ScrollPlayer(struct PlayerInfo *player, int mode)
        LevelSolved();
     }
 
+    player->last_jx = jx;
+    player->last_jy = jy;
+
     // this breaks one level: "machine", level 000
     {
       int move_direction = player->MovDir;
@@ -15677,9 +15692,10 @@ void RequestQuitGameExt(boolean skip_request, boolean quick_quit, char *message)
     {
       // prevent short reactivation of overlay buttons while closing door
       SetOverlayActive(FALSE);
+      UnmapGameButtons();
 
       // door may still be open due to skipped or envelope style request
-      CloseDoor(DOOR_CLOSE_1);
+      CloseDoor(score_info_tape_play ? DOOR_CLOSE_ALL : DOOR_CLOSE_1);
     }
 
     if (network.enabled)
@@ -15712,7 +15728,7 @@ void RequestQuitGame(boolean escape_key_pressed)
   boolean quick_quit = ((escape_key_pressed && !ask_on_escape) ||
                        level_editor_test_game);
   boolean skip_request = (game.all_players_gone || !setup.ask_on_quit_game ||
-                         quick_quit);
+                         quick_quit || score_info_tape_play);
 
   RequestQuitGameExt(skip_request, quick_quit,
                     "Do you really want to quit the game?");
@@ -16284,6 +16300,10 @@ void CreateGameButtons(void)
     int y = (is_touch_button ? pos->y : GDI_ACTIVE_POS(pos->y));
     int id = i;
 
+    // do not use touch buttons if overlay touch buttons are disabled
+    if (is_touch_button && !setup.touch.overlay_buttons)
+      continue;
+
     if (gfx->bitmap == NULL)
     {
       game_gadget[id] = NULL;
@@ -16577,13 +16597,7 @@ static void HandleGameButtonsExt(int id, int button)
     case GAME_CTRL_ID_STOP:
     case GAME_CTRL_ID_PANEL_STOP:
     case GAME_CTRL_ID_TOUCH_STOP:
-      if (game_status == GAME_MODE_MAIN)
-       break;
-
-      if (tape.playing)
-       TapeStop();
-      else
-       RequestQuitGame(FALSE);
+      TapeStopGame();
 
       break;