fixed bug where player actions were only mapped in team mode
[rocksndiamonds.git] / src / game.c
index ba066ed9bd6f740064244ccbbbf6d1f775ceded0..a906aad2379992b0539d746e1d11187071eecbaa 100644 (file)
@@ -11074,7 +11074,8 @@ void GameActions()
     TapeRecordAction(tape_action);
 
 #if USE_NEW_PLAYER_ASSIGNMENTS
-  if (game.team_mode)
+  // !!! also map player actions in single player mode !!!
+  // if (game.team_mode)
   {
     byte mapped_action[MAX_PLAYERS];