disabled auto-incrementing level number when playing in network mode
[rocksndiamonds.git] / src / game.c
index 380614c4b9799c766d0104d11135be76aa127648..a84acfb8f5b90cfe87c819c8e270b4aec70d6e49 100644 (file)
@@ -4703,7 +4703,8 @@ void GameEnd()
   }
 
   if (setup.increment_levels &&
-      level_nr < leveldir_current->last_level)
+      level_nr < leveldir_current->last_level &&
+      !network_playing)
   {
     level_nr++;                /* advance to next level */
     TapeErase();       /* start with empty tape */
@@ -4724,15 +4725,16 @@ void GameEnd()
 
     DrawHallOfFame(last_level_nr, hi_pos);
   }
-  else if (!setup.auto_play_next_level || !setup.increment_levels)
+  else if (setup.auto_play_next_level && setup.increment_levels &&
+          !network_playing)
   {
-    SetGameStatus(GAME_MODE_MAIN);
-
-    DrawMainMenu();
+    StartGameActions(network.enabled, setup.autorecord, level.random_seed);
   }
   else
   {
-    StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+    SetGameStatus(GAME_MODE_MAIN);
+
+    DrawMainMenu();
   }
 }