if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
return (level.native_em_level->lev->home > 0);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
return (level.native_em_level->lev->home > 0);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)