#endif
int i, j, x, y;
+#if 1
+ game_status = GAME_MODE_PLAYING;
+#endif
+
#if 1
StopAnimation();
#endif
+#if 0
+ printf("::: FADING OUT: DONE\n");
+ Delay(1000);
+#endif
+
+#if 0
game_status = GAME_MODE_PLAYING;
+#endif
#if 1
/* needed if different viewport properties defined for playing */