LoadScore(level_nr);
- if (!strcmp(setup.player_name, EMPTY_ALIAS) ||
- local_player->score < highscore[MAX_SCORE_ENTRIES-1].Score)
+ if (strcmp(setup.player_name, EMPTY_PLAYER_NAME) == 0 ||
+ local_player->score < highscore[MAX_SCORE_ENTRIES - 1].Score)
return -1;
for (k=0; k<MAX_SCORE_ENTRIES; k++)