- Feld[x][y] = EL_LEERRAUM;
- MovDelay[x][y] = 0; /* wegen EDELSTEIN_BD-Funkeln! */
- if (local_player->gems_still_needed > 0)
- local_player->gems_still_needed--;
- RaiseScoreElement(EL_EDELSTEIN);
- DrawText(DX_EMERALDS, DY_EMERALDS,
- int2str(local_player->gems_still_needed, 3),
- FS_SMALL, FC_YELLOW);
- PlaySoundLevel(x, y, SND_PONG);
- break;
-