moved correcting playfield buffer sound position to EM engine
[rocksndiamonds.git] / src / game.c
index 14c652b7dc98b2c0c40dbc788279fcec206b385d..9e0327a491eac158a6907012e052b900287183eb 100644 (file)
@@ -14856,9 +14856,6 @@ void PlayLevelSound_EM(int xx, int yy, int element_em, int sample)
   int x = xx - offset;
   int y = yy - offset;
 
-  x = correctLevelPosX_EM(x);
-  y = correctLevelPosY_EM(y);
-
   switch (sample)
   {
     case SOUND_blank: