player->drop_delay = 0;
player->drop_pressed_delay = 0;
- player->last_jx = player->last_jy = 0;
- player->jx = player->jy = 0;
+ player->last_jx = -1;
+ player->last_jy = -1;
+ player->jx = -1;
+ player->jy = -1;
player->shield_normal_time_left = 0;
player->shield_deadly_time_left = 0;