fixed playfield flashing black when game started from level editor
[rocksndiamonds.git] / src / game.c
index d517cdc06587c182cfb5f522b6beddb064dc4af1..99540b18d9622ef055a0066d41c7e32f8dbb53d6 100644 (file)
@@ -3365,7 +3365,8 @@ void InitGame(void)
 
   ExpireSoundLoops(TRUE);
 
-  FadeOut(fade_mask);
+  if (!level_editor_test_game)
+    FadeOut(fade_mask);
 
   // needed if different viewport properties defined for playing
   ChangeViewportPropertiesIfNeeded();
@@ -4503,7 +4504,7 @@ void GameWon(void)
     int i;
 
     // do not start end game actions before the player stops moving (to exit)
-    if (local_player->MovPos)
+    if (local_player->active && local_player->MovPos)
       return;
 
     game.LevelSolved_GameWon = TRUE;
@@ -12164,7 +12165,8 @@ void GameActions_RND(void)
   DrawAllPlayers();
   PlayAllPlayersSound();
 
-  if (local_player->show_envelope != 0 && local_player->MovPos == 0)
+  if (local_player->show_envelope != 0 && (!local_player->active ||
+                                          local_player->MovPos == 0))
   {
     ShowEnvelope(local_player->show_envelope - EL_ENVELOPE_1);
 
@@ -13451,6 +13453,9 @@ void RemovePlayer(struct PlayerInfo *player)
   player->present = FALSE;
   player->active = FALSE;
 
+  // required for some CE actions (even if the player is not active anymore)
+  player->MovPos = 0;
+
   if (!ExplodeField[jx][jy])
     StorePlayer[jx][jy] = 0;