added flag to tape files to explicitly mark solution tapes
[rocksndiamonds.git] / src / game.c
index 1cc2f72b6a42f55b412607049633ed5f1ed1a588..97617bb336003beddee02f2b2f1d37b73ea81d49 100644 (file)
@@ -4777,6 +4777,8 @@ static void LevelSolved(void)
   game.LevelSolved = TRUE;
   game.GameOver = TRUE;
 
+  tape.solved = TRUE;
+
   // needed here to display correct panel values while player walks into exit
   LevelSolved_SetFinalGameValues();
 }
@@ -5116,10 +5118,11 @@ static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry,
     if (strEqual(new_entry->tape_basename, entry->tape_basename) &&
        !strEqual(new_entry->tape_basename, UNDEFINED_FILENAME))
     {
-      // special case: use server score instead of local score value if higher
-      // (historic scores might have been truncated to 16-bit values locally)
-      if (score_is_better)
-       entry->score = new_entry->score;
+      // add fields from server score entry not stored in local score entry
+      // (currently, this means setting platform, version and country fields;
+      // in rare cases, this may also correct an invalid score value, as
+      // historic scores might have been truncated to 16-bit values locally)
+      *entry = *new_entry;
 
       return -1;
     }
@@ -9656,7 +9659,7 @@ static void DrawTwinkleOnField(int x, int y)
   }
 }
 
-static void MauerWaechst(int x, int y)
+static void WallGrowing(int x, int y)
 {
   int delay = 6;
 
@@ -9706,15 +9709,59 @@ static void MauerWaechst(int x, int y)
   }
 }
 
-static void MauerAbleger(int ax, int ay)
+static void CheckWallGrowing(int ax, int ay)
 {
   int element = Tile[ax][ay];
   int graphic = el2img(element);
-  boolean oben_frei = FALSE, unten_frei = FALSE;
-  boolean links_frei = FALSE, rechts_frei = FALSE;
-  boolean oben_massiv = FALSE, unten_massiv = FALSE;
-  boolean links_massiv = FALSE, rechts_massiv = FALSE;
-  boolean new_wall = FALSE;
+  boolean free_top    = FALSE;
+  boolean free_bottom = FALSE;
+  boolean free_left   = FALSE;
+  boolean free_right  = FALSE;
+  boolean stop_top    = FALSE;
+  boolean stop_bottom = FALSE;
+  boolean stop_left   = FALSE;
+  boolean stop_right  = FALSE;
+  boolean new_wall    = FALSE;
+
+  boolean is_steelwall  = (element == EL_EXPANDABLE_STEELWALL_HORIZONTAL ||
+                          element == EL_EXPANDABLE_STEELWALL_VERTICAL ||
+                          element == EL_EXPANDABLE_STEELWALL_ANY);
+
+  boolean grow_vertical   = (element == EL_EXPANDABLE_WALL_VERTICAL ||
+                            element == EL_EXPANDABLE_WALL_ANY ||
+                            element == EL_EXPANDABLE_STEELWALL_VERTICAL ||
+                            element == EL_EXPANDABLE_STEELWALL_ANY);
+
+  boolean grow_horizontal = (element == EL_EXPANDABLE_WALL_HORIZONTAL ||
+                            element == EL_EXPANDABLE_WALL_ANY ||
+                            element == EL_EXPANDABLE_WALL ||
+                            element == EL_BD_EXPANDABLE_WALL ||
+                            element == EL_EXPANDABLE_STEELWALL_HORIZONTAL ||
+                            element == EL_EXPANDABLE_STEELWALL_ANY);
+
+  boolean stop_vertical   = (element == EL_EXPANDABLE_WALL_VERTICAL ||
+                            element == EL_EXPANDABLE_STEELWALL_VERTICAL);
+
+  boolean stop_horizontal = (element == EL_EXPANDABLE_WALL_HORIZONTAL ||
+                            element == EL_EXPANDABLE_WALL ||
+                            element == EL_EXPANDABLE_STEELWALL_HORIZONTAL);
+
+  int wall_growing = (is_steelwall ?
+                     EL_EXPANDABLE_STEELWALL_GROWING :
+                     EL_EXPANDABLE_WALL_GROWING);
+
+  int gfx_wall_growing_up    = (is_steelwall ?
+                               IMG_EXPANDABLE_STEELWALL_GROWING_UP :
+                               IMG_EXPANDABLE_WALL_GROWING_UP);
+  int gfx_wall_growing_down  = (is_steelwall ?
+                               IMG_EXPANDABLE_STEELWALL_GROWING_DOWN :
+                               IMG_EXPANDABLE_WALL_GROWING_DOWN);
+  int gfx_wall_growing_left  = (is_steelwall ?
+                               IMG_EXPANDABLE_STEELWALL_GROWING_LEFT :
+                               IMG_EXPANDABLE_WALL_GROWING_LEFT);
+  int gfx_wall_growing_right = (is_steelwall ?
+                               IMG_EXPANDABLE_STEELWALL_GROWING_RIGHT :
+                               IMG_EXPANDABLE_WALL_GROWING_RIGHT);
 
   if (IS_ANIMATED(graphic))
     DrawLevelGraphicAnimationIfNeeded(ax, ay, graphic);
@@ -9730,184 +9777,88 @@ static void MauerAbleger(int ax, int ay)
   }
 
   if (IN_LEV_FIELD(ax, ay - 1) && IS_FREE(ax, ay - 1))
-    oben_frei = TRUE;
+    free_top = TRUE;
   if (IN_LEV_FIELD(ax, ay + 1) && IS_FREE(ax, ay + 1))
-    unten_frei = TRUE;
+    free_bottom = TRUE;
   if (IN_LEV_FIELD(ax - 1, ay) && IS_FREE(ax - 1, ay))
-    links_frei = TRUE;
+    free_left = TRUE;
   if (IN_LEV_FIELD(ax + 1, ay) && IS_FREE(ax + 1, ay))
-    rechts_frei = TRUE;
+    free_right = TRUE;
 
-  if (element == EL_EXPANDABLE_WALL_VERTICAL ||
-      element == EL_EXPANDABLE_WALL_ANY)
+  if (grow_vertical)
   {
-    if (oben_frei)
+    if (free_top)
     {
-      Tile[ax][ay - 1] = EL_EXPANDABLE_WALL_GROWING;
+      Tile[ax][ay - 1] = wall_growing;
       Store[ax][ay - 1] = element;
       GfxDir[ax][ay - 1] = MovDir[ax][ay - 1] = MV_UP;
+
       if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay - 1)))
-       DrawLevelGraphic(ax, ay - 1, IMG_EXPANDABLE_WALL_GROWING_UP, 0);
+       DrawLevelGraphic(ax, ay - 1, gfx_wall_growing_up, 0);
+
       new_wall = TRUE;
     }
-    if (unten_frei)
+
+    if (free_bottom)
     {
-      Tile[ax][ay + 1] = EL_EXPANDABLE_WALL_GROWING;
+      Tile[ax][ay + 1] = wall_growing;
       Store[ax][ay + 1] = element;
       GfxDir[ax][ay + 1] = MovDir[ax][ay + 1] = MV_DOWN;
+
       if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay + 1)))
-       DrawLevelGraphic(ax, ay + 1, IMG_EXPANDABLE_WALL_GROWING_DOWN, 0);
+       DrawLevelGraphic(ax, ay + 1, gfx_wall_growing_down, 0);
+
       new_wall = TRUE;
     }
   }
 
-  if (element == EL_EXPANDABLE_WALL_HORIZONTAL ||
-      element == EL_EXPANDABLE_WALL_ANY ||
-      element == EL_EXPANDABLE_WALL ||
-      element == EL_BD_EXPANDABLE_WALL)
+  if (grow_horizontal)
   {
-    if (links_frei)
+    if (free_left)
     {
-      Tile[ax - 1][ay] = EL_EXPANDABLE_WALL_GROWING;
+      Tile[ax - 1][ay] = wall_growing;
       Store[ax - 1][ay] = element;
       GfxDir[ax - 1][ay] = MovDir[ax - 1][ay] = MV_LEFT;
+
       if (IN_SCR_FIELD(SCREENX(ax - 1), SCREENY(ay)))
-       DrawLevelGraphic(ax - 1, ay, IMG_EXPANDABLE_WALL_GROWING_LEFT, 0);
+       DrawLevelGraphic(ax - 1, ay, gfx_wall_growing_left, 0);
+
       new_wall = TRUE;
     }
 
-    if (rechts_frei)
+    if (free_right)
     {
-      Tile[ax + 1][ay] = EL_EXPANDABLE_WALL_GROWING;
+      Tile[ax + 1][ay] = wall_growing;
       Store[ax + 1][ay] = element;
       GfxDir[ax + 1][ay] = MovDir[ax + 1][ay] = MV_RIGHT;
+
       if (IN_SCR_FIELD(SCREENX(ax + 1), SCREENY(ay)))
-       DrawLevelGraphic(ax + 1, ay, IMG_EXPANDABLE_WALL_GROWING_RIGHT, 0);
+       DrawLevelGraphic(ax + 1, ay, gfx_wall_growing_right, 0);
+
       new_wall = TRUE;
     }
   }
 
-  if (element == EL_EXPANDABLE_WALL && (links_frei || rechts_frei))
+  if (element == EL_EXPANDABLE_WALL && (free_left || free_right))
     TEST_DrawLevelField(ax, ay);
 
   if (!IN_LEV_FIELD(ax, ay - 1) || IS_WALL(Tile[ax][ay - 1]))
-    oben_massiv = TRUE;
+    stop_top = TRUE;
   if (!IN_LEV_FIELD(ax, ay + 1) || IS_WALL(Tile[ax][ay + 1]))
-    unten_massiv = TRUE;
+    stop_bottom = TRUE;
   if (!IN_LEV_FIELD(ax - 1, ay) || IS_WALL(Tile[ax - 1][ay]))
-    links_massiv = TRUE;
+    stop_left = TRUE;
   if (!IN_LEV_FIELD(ax + 1, ay) || IS_WALL(Tile[ax + 1][ay]))
-    rechts_massiv = TRUE;
+    stop_right = TRUE;
 
-  if (((oben_massiv && unten_massiv) ||
-       element == EL_EXPANDABLE_WALL_HORIZONTAL ||
-       element == EL_EXPANDABLE_WALL) &&
-      ((links_massiv && rechts_massiv) ||
-       element == EL_EXPANDABLE_WALL_VERTICAL))
+  if (((stop_top && stop_bottom) || stop_horizontal) &&
+      ((stop_left && stop_right) || stop_vertical))
     Tile[ax][ay] = EL_WALL;
 
   if (new_wall)
     PlayLevelSoundAction(ax, ay, ACTION_GROWING);
 }
 
-static void MauerAblegerStahl(int ax, int ay)
-{
-  int element = Tile[ax][ay];
-  int graphic = el2img(element);
-  boolean oben_frei = FALSE, unten_frei = FALSE;
-  boolean links_frei = FALSE, rechts_frei = FALSE;
-  boolean oben_massiv = FALSE, unten_massiv = FALSE;
-  boolean links_massiv = FALSE, rechts_massiv = FALSE;
-  boolean new_wall = FALSE;
-
-  if (IS_ANIMATED(graphic))
-    DrawLevelGraphicAnimationIfNeeded(ax, ay, graphic);
-
-  if (!MovDelay[ax][ay])       // start building new wall
-    MovDelay[ax][ay] = 6;
-
-  if (MovDelay[ax][ay])                // wait some time before building new wall
-  {
-    MovDelay[ax][ay]--;
-    if (MovDelay[ax][ay])
-      return;
-  }
-
-  if (IN_LEV_FIELD(ax, ay - 1) && IS_FREE(ax, ay - 1))
-    oben_frei = TRUE;
-  if (IN_LEV_FIELD(ax, ay + 1) && IS_FREE(ax, ay + 1))
-    unten_frei = TRUE;
-  if (IN_LEV_FIELD(ax - 1, ay) && IS_FREE(ax - 1, ay))
-    links_frei = TRUE;
-  if (IN_LEV_FIELD(ax + 1, ay) && IS_FREE(ax + 1, ay))
-    rechts_frei = TRUE;
-
-  if (element == EL_EXPANDABLE_STEELWALL_VERTICAL ||
-      element == EL_EXPANDABLE_STEELWALL_ANY)
-  {
-    if (oben_frei)
-    {
-      Tile[ax][ay - 1] = EL_EXPANDABLE_STEELWALL_GROWING;
-      Store[ax][ay - 1] = element;
-      GfxDir[ax][ay - 1] = MovDir[ax][ay - 1] = MV_UP;
-      if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay - 1)))
-       DrawLevelGraphic(ax, ay - 1, IMG_EXPANDABLE_STEELWALL_GROWING_UP, 0);
-      new_wall = TRUE;
-    }
-    if (unten_frei)
-    {
-      Tile[ax][ay + 1] = EL_EXPANDABLE_STEELWALL_GROWING;
-      Store[ax][ay + 1] = element;
-      GfxDir[ax][ay + 1] = MovDir[ax][ay + 1] = MV_DOWN;
-      if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay + 1)))
-       DrawLevelGraphic(ax, ay + 1, IMG_EXPANDABLE_STEELWALL_GROWING_DOWN, 0);
-      new_wall = TRUE;
-    }
-  }
-
-  if (element == EL_EXPANDABLE_STEELWALL_HORIZONTAL ||
-      element == EL_EXPANDABLE_STEELWALL_ANY)
-  {
-    if (links_frei)
-    {
-      Tile[ax - 1][ay] = EL_EXPANDABLE_STEELWALL_GROWING;
-      Store[ax - 1][ay] = element;
-      GfxDir[ax - 1][ay] = MovDir[ax - 1][ay] = MV_LEFT;
-      if (IN_SCR_FIELD(SCREENX(ax - 1), SCREENY(ay)))
-       DrawLevelGraphic(ax - 1, ay, IMG_EXPANDABLE_STEELWALL_GROWING_LEFT, 0);
-      new_wall = TRUE;
-    }
-
-    if (rechts_frei)
-    {
-      Tile[ax + 1][ay] = EL_EXPANDABLE_STEELWALL_GROWING;
-      Store[ax + 1][ay] = element;
-      GfxDir[ax + 1][ay] = MovDir[ax + 1][ay] = MV_RIGHT;
-      if (IN_SCR_FIELD(SCREENX(ax + 1), SCREENY(ay)))
-       DrawLevelGraphic(ax + 1, ay, IMG_EXPANDABLE_STEELWALL_GROWING_RIGHT, 0);
-      new_wall = TRUE;
-    }
-  }
-
-  if (!IN_LEV_FIELD(ax, ay - 1) || IS_WALL(Tile[ax][ay - 1]))
-    oben_massiv = TRUE;
-  if (!IN_LEV_FIELD(ax, ay + 1) || IS_WALL(Tile[ax][ay + 1]))
-    unten_massiv = TRUE;
-  if (!IN_LEV_FIELD(ax - 1, ay) || IS_WALL(Tile[ax - 1][ay]))
-    links_massiv = TRUE;
-  if (!IN_LEV_FIELD(ax + 1, ay) || IS_WALL(Tile[ax + 1][ay]))
-    rechts_massiv = TRUE;
-
-  if (((oben_massiv && unten_massiv) ||
-       element == EL_EXPANDABLE_STEELWALL_HORIZONTAL) &&
-      ((links_massiv && rechts_massiv) ||
-       element == EL_EXPANDABLE_STEELWALL_VERTICAL))
-    Tile[ax][ay] = EL_STEELWALL;
-
-  if (new_wall)
-    PlayLevelSoundAction(ax, ay, ACTION_GROWING);
-}
-
 static void CheckForDragon(int x, int y)
 {
   int i, j;
@@ -12433,17 +12384,16 @@ void GameActions_RND(void)
       CheckExitSP(x, y);
     else if (element == EL_EXPANDABLE_WALL_GROWING ||
             element == EL_EXPANDABLE_STEELWALL_GROWING)
-      MauerWaechst(x, y);
+      WallGrowing(x, y);
     else if (element == EL_EXPANDABLE_WALL ||
             element == EL_EXPANDABLE_WALL_HORIZONTAL ||
             element == EL_EXPANDABLE_WALL_VERTICAL ||
             element == EL_EXPANDABLE_WALL_ANY ||
-            element == EL_BD_EXPANDABLE_WALL)
-      MauerAbleger(x, y);
-    else if (element == EL_EXPANDABLE_STEELWALL_HORIZONTAL ||
+            element == EL_BD_EXPANDABLE_WALL ||
+            element == EL_EXPANDABLE_STEELWALL_HORIZONTAL ||
             element == EL_EXPANDABLE_STEELWALL_VERTICAL ||
             element == EL_EXPANDABLE_STEELWALL_ANY)
-      MauerAblegerStahl(x, y);
+      CheckWallGrowing(x, y);
     else if (element == EL_FLAMES)
       CheckForDragon(x, y);
     else if (element == EL_EXPLOSION)
@@ -14430,9 +14380,13 @@ static int DigField(struct PlayerInfo *player,
     }
     else if (element == EL_SHIELD_NORMAL || element == EL_SHIELD_DEADLY)
     {
-      player->shield_normal_time_left += level.shield_normal_time;
+      int shield_time = (element == EL_SHIELD_DEADLY ?
+                        level.shield_deadly_time :
+                        level.shield_normal_time);
+
+      player->shield_normal_time_left += shield_time;
       if (element == EL_SHIELD_DEADLY)
-       player->shield_deadly_time_left += level.shield_deadly_time;
+       player->shield_deadly_time_left += shield_time;
     }
     else if (element == EL_DYNAMITE ||
             element == EL_EM_DYNAMITE ||