fixed bug with different global border when playing from level editor
[rocksndiamonds.git] / src / game.c
index d63944fa4acd4bd6c9437a917624103ee9b6a406..965e42308c307329d1b6b7a7c0e9c3599d455a81 100644 (file)
@@ -3337,8 +3337,7 @@ void InitGame()
 
   ExpireSoundLoops(TRUE);
 
-  if (!level_editor_test_game)
-    FadeOut(fade_mask);
+  FadeOut(fade_mask);
 
   /* needed if different viewport properties defined for playing */
   ChangeViewportPropertiesIfNeeded();