fixed fading in game screen before playing for Mirror Magic game engine
[rocksndiamonds.git] / src / game.c
index b5eea7d8b71b25c8604b425c0d3bb5be95881b3c..95d5555ac234d479f76f6e5f74ea0f8ab3fe1dda 100644 (file)
@@ -3966,6 +3966,9 @@ void InitGame()
 
   FadeIn(fade_mask);
 
+  if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+    InitGameEngine_MM_AfterFadingIn();
+
 #if 1
   // full screen redraw is required at this point in the following cases:
   // - special editor door undrawn when game was started from level editor