fixed bug with repeating last level in levelset when auto-playing next level
[rocksndiamonds.git] / src / game.c
index 40efde17d7321a5dcac60e754bea4c0230e16ddf..94f489340b0e5881af83aacaadb59463543e9c1b 100644 (file)
@@ -4734,6 +4734,7 @@ void GameEnd(void)
     DrawHallOfFame(last_level_nr, hi_pos);
   }
   else if (setup.auto_play_next_level && setup.increment_levels &&
     DrawHallOfFame(last_level_nr, hi_pos);
   }
   else if (setup.auto_play_next_level && setup.increment_levels &&
+          last_level_nr < leveldir_current->last_level &&
           !network_playing)
   {
     StartGameActions(network.enabled, setup.autorecord, level.random_seed);
           !network_playing)
   {
     StartGameActions(network.enabled, setup.autorecord, level.random_seed);