int element = (element_raw == EL_SP_MURPHY ? EL_PLAYER_1 : element_raw);
struct PlayerInfo *player = &stored_player[element - EL_PLAYER_1];
boolean ffwd_delay = (tape.playing && tape.fast_forward);
int element = (element_raw == EL_SP_MURPHY ? EL_PLAYER_1 : element_raw);
struct PlayerInfo *player = &stored_player[element - EL_PLAYER_1];
boolean ffwd_delay = (tape.playing && tape.fast_forward);