}
#if 1
-static void CheckBuggyBase(int x, int y)
+void CheckBuggyBase(int x, int y)
{
int element = Feld[x][y];
}
#if 1
-static void CheckTrap(int x, int y)
+void CheckTrap(int x, int y)
{
int element = Feld[x][y];
element == EL_SP_BUGGY_BASE_ACTIVATING ||
element == EL_SP_BUGGY_BASE_ACTIVE)
CheckBuggyBase(x, y);
-#endif
-#if 0
else if (element == EL_TRAP ||
element == EL_TRAP_ACTIVE)
CheckTrap(x, y);
-#endif
-#if 0
- else if (element == EL_TRAP)
- CheckTrap(x, y);
-#endif
-#if 0
- else if (element == EL_TRAP_ACTIVE)
- CheckTrap(x, y);
-#endif
-#if 0
else if (IS_BELT_ACTIVE(element))
DrawBeltAnimation(x, y, element);
else if (element == EL_SWITCHGATE_OPENING)