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fixed bug in single button handling causing broken tapes (EM engine)
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index b543e6d2e14132d345e14aca528e069efdc98e54..8ef02b4f830bf00a40337b6e32a91a3636a37905 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-1619,7
+1619,6
@@
void GetPlayerConfig()
setup.sound = (setup.sound_simple || setup.sound_loops || setup.sound_music);
SetAudioMode(setup.sound);
setup.sound = (setup.sound_simple || setup.sound_loops || setup.sound_music);
SetAudioMode(setup.sound);
- InitJoysticks();
}
int GetElementFromGroupElement(int element)
}
int GetElementFromGroupElement(int element)
@@
-2699,6
+2698,9
@@
static void InitGameEngine()
game.use_block_last_field_bug =
(game.engine_version < VERSION_IDENT(3,1,1,0));
game.use_block_last_field_bug =
(game.engine_version < VERSION_IDENT(3,1,1,0));
+ game_em.use_single_button =
+ (game.engine_version > VERSION_IDENT(4,0,0,2));
+
/* ---------------------------------------------------------------------- */
/* set maximal allowed number of custom element changes per game frame */
/* ---------------------------------------------------------------------- */
/* set maximal allowed number of custom element changes per game frame */
@@
-4461,7
+4463,8
@@
void GameEnd()
SaveLevelSetup_SeriesInfo();
}
SaveLevelSetup_SeriesInfo();
}
- if (level_nr < leveldir_current->last_level)
+ if (setup.increment_levels &&
+ level_nr < leveldir_current->last_level)
raise_level = TRUE; /* advance to next level */
if ((hi_pos = NewHiScore()) >= 0)
raise_level = TRUE; /* advance to next level */
if ((hi_pos = NewHiScore()) >= 0)