changed click events for global animations to ignore 'consumed' clicks
[rocksndiamonds.git] / src / game.c
index b543e6d2e14132d345e14aca528e069efdc98e54..8d2ed466dc3be327c5fc1a22de7dfcbff5b8bc59 100644 (file)
@@ -4461,7 +4461,8 @@ void GameEnd()
     SaveLevelSetup_SeriesInfo();
   }
 
-  if (level_nr < leveldir_current->last_level)
+  if (setup.increment_levels &&
+      level_nr < leveldir_current->last_level)
     raise_level = TRUE;                        /* advance to next level */
 
   if ((hi_pos = NewHiScore()) >= 0)