fixed support for wrap-around levels in EM engine for old tapes
[rocksndiamonds.git] / src / game.c
index d67a91a0b8c743ba46cbb55d245067f314897fa4..8c243a4954c3bbec07e28c79afa20bfbbc1cec21 100644 (file)
@@ -2991,6 +2991,9 @@ static void InitGameEngine(void)
   game_em.use_old_explosions =
     (game.engine_version < VERSION_IDENT(4,1,4,2));
 
+  game_em.use_wrap_around =
+    (game.engine_version > VERSION_IDENT(4,1,4,1));
+
   // --------------------------------------------------------------------------
 
   // set maximal allowed number of custom element changes per game frame