fixed support for wrap-around levels in EM engine for old tapes
[rocksndiamonds.git] / src / game.c
index 9e0327a491eac158a6907012e052b900287183eb..8c243a4954c3bbec07e28c79afa20bfbbc1cec21 100644 (file)
@@ -1785,7 +1785,7 @@ static void InitPlayerField(int x, int y, int element, boolean init_game)
     player->jy = player->last_jy = y;
   }
 
-  if (!init_game)
+  // always check if player was just killed and should be reanimated
   {
     int player_nr = GET_PLAYER_NR(element);
     struct PlayerInfo *player = &stored_player[player_nr];
@@ -2991,6 +2991,9 @@ static void InitGameEngine(void)
   game_em.use_old_explosions =
     (game.engine_version < VERSION_IDENT(4,1,4,2));
 
+  game_em.use_wrap_around =
+    (game.engine_version > VERSION_IDENT(4,1,4,1));
+
   // --------------------------------------------------------------------------
 
   // set maximal allowed number of custom element changes per game frame