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removed 'inline' keyword (compilers are better at this today)
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index f359a2cbdfb406c6bf018873c7b14c5901397dfc..894ab64ef8b95af521fc5789b3409e79bf6c7434 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-1993,7
+1993,7
@@
static void InitField(int x, int y, boolean init_game)
CheckTriggeredElementChange(x, y, element, CE_CREATION_OF_X);
}
CheckTriggeredElementChange(x, y, element, CE_CREATION_OF_X);
}
-
inline
static void InitField_WithBug1(int x, int y, boolean init_game)
+static void InitField_WithBug1(int x, int y, boolean init_game)
{
InitField(x, y, init_game);
{
InitField(x, y, init_game);
@@
-2003,7
+2003,7
@@
inline static void InitField_WithBug1(int x, int y, boolean init_game)
InitMovDir(x, y);
}
InitMovDir(x, y);
}
-
inline
static void InitField_WithBug2(int x, int y, boolean init_game)
+static void InitField_WithBug2(int x, int y, boolean init_game)
{
int old_element = Feld[x][y];
{
int old_element = Feld[x][y];
@@
-4809,7
+4809,7
@@
int NewHiScore(int level_nr)
return position;
}
return position;
}
-
inline
static int getElementMoveStepsizeExt(int x, int y, int direction)
+static int getElementMoveStepsizeExt(int x, int y, int direction)
{
int element = Feld[x][y];
int dx = (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0);
{
int element = Feld[x][y];
int dx = (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0);
@@
-4831,7
+4831,7
@@
inline static int getElementMoveStepsizeExt(int x, int y, int direction)
return step;
}
return step;
}
-
inline
static int getElementMoveStepsize(int x, int y)
+static int getElementMoveStepsize(int x, int y)
{
return getElementMoveStepsizeExt(x, y, MovDir[x][y]);
}
{
return getElementMoveStepsizeExt(x, y, MovDir[x][y]);
}
@@
-6497,7
+6497,7
@@
static void Impact(int x, int y)
PlayLevelSoundElementAction(x, y, element, ACTION_IMPACT);
}
PlayLevelSoundElementAction(x, y, element, ACTION_IMPACT);
}
-
inline
static void TurnRoundExt(int x, int y)
+static void TurnRoundExt(int x, int y)
{
static struct
{
{
static struct
{