CheckTriggeredElementChange(x, y, element, CE_CREATION_OF_X);
}
-inline static void InitField_WithBug1(int x, int y, boolean init_game)
+static void InitField_WithBug1(int x, int y, boolean init_game)
{
InitField(x, y, init_game);
InitMovDir(x, y);
}
-inline static void InitField_WithBug2(int x, int y, boolean init_game)
+static void InitField_WithBug2(int x, int y, boolean init_game)
{
int old_element = Feld[x][y];
return position;
}
-inline static int getElementMoveStepsizeExt(int x, int y, int direction)
+static int getElementMoveStepsizeExt(int x, int y, int direction)
{
int element = Feld[x][y];
int dx = (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0);
return step;
}
-inline static int getElementMoveStepsize(int x, int y)
+static int getElementMoveStepsize(int x, int y)
{
return getElementMoveStepsizeExt(x, y, MovDir[x][y]);
}
PlayLevelSoundElementAction(x, y, element, ACTION_IMPACT);
}
-inline static void TurnRoundExt(int x, int y)
+static void TurnRoundExt(int x, int y)
{
static struct
{