game.use_block_last_field_bug =
(game.engine_version < VERSION_IDENT(3,1,1,0));
+ /* various special flags and settings for native Emerald Mine game engine */
+
game_em.use_single_button =
(game.engine_version > VERSION_IDENT(4,0,0,2));
game_em.use_snap_key_bug =
(game.engine_version < VERSION_IDENT(4,0,1,0));
+ game_em.use_old_explosions =
+ (game.engine_version < VERSION_IDENT(4,1,4,2));
+
// --------------------------------------------------------------------------
// set maximal allowed number of custom element changes per game frame