// ---------- initialize graphics engine ------------------------------------
game.scroll_delay_value =
(game.forced_scroll_delay_value != -1 ? game.forced_scroll_delay_value :
+ level.game_engine_type == GAME_ENGINE_TYPE_EM &&
+ !setup.forced_scroll_delay ? 0 :
setup.scroll_delay ? setup.scroll_delay_value : 0);
game.scroll_delay_value =
MIN(MAX(MIN_SCROLL_DELAY, game.scroll_delay_value), MAX_SCROLL_DELAY);