fixed movement-based engine snapshots when playing tapes
[rocksndiamonds.git] / src / game.c
index 1f0270d9051fbd850bbae2b27fd1deb94b8b82d8..8273cb71fb796e803a5481e96001a59ce560b30d 100644 (file)
@@ -3098,33 +3098,20 @@ void InitGame()
   if (!game.restart_level)
     CloseDoor(DOOR_CLOSE_1);
 
-#if 1
   /* needed if different viewport properties defined for playing */
   ChangeViewportPropertiesIfNeeded();
-#endif
 
   if (level_editor_test_game)
     FadeSkipNextFadeIn();
   else
     FadeSetEnterScreen();
 
-  if (CheckIfRedrawGlobalBorderIsNeeded())
+  if (CheckIfGlobalBorderHasChanged())
     fade_mask = REDRAW_ALL;
 
-#if 0
-  printf("::: %d\n", (fade_mask == REDRAW_ALL ? 1 : 0));
-#endif
-
   FadeOut(fade_mask);
 
-#if 0
-  /* needed if different viewport properties defined for playing */
-  ChangeViewportPropertiesIfNeeded();
-#endif
-
-#if 1
   ClearField();
-#endif
 
   DrawCompleteVideoDisplay();
 
@@ -3967,9 +3954,14 @@ void InitGame()
   {
     UnmapGameButtons();
     UnmapTapeButtons();
+
+    FreeGameButtons();
+    CreateGameButtons();
+
     game_gadget[SOUND_CTRL_ID_MUSIC]->checked = setup.sound_music;
     game_gadget[SOUND_CTRL_ID_LOOPS]->checked = setup.sound_loops;
     game_gadget[SOUND_CTRL_ID_SIMPLE]->checked = setup.sound_simple;
+
     MapGameButtons();
     MapTapeButtons();
 
@@ -4424,7 +4416,7 @@ void GameEnd()
   {
     game_status = GAME_MODE_MAIN;
 
-    DrawAndFadeInMainMenu(REDRAW_FIELD);
+    DrawMainMenu();
 
     return;
   }
@@ -4435,7 +4427,7 @@ void GameEnd()
 
     game_status = GAME_MODE_MAIN;
 
-    DrawAndFadeInMainMenu(REDRAW_FIELD);
+    DrawMainMenu();
 
     return;
   }
@@ -4454,9 +4446,6 @@ void GameEnd()
   {
     game_status = GAME_MODE_SCORES;
 
-    /* needed if different viewport properties defined for scores */
-    ChangeViewportPropertiesIfNeeded();
-
     DrawHallOfFame(hi_pos);
 
     if (raise_level)
@@ -4477,7 +4466,7 @@ void GameEnd()
       TapeErase();
     }
 
-    DrawAndFadeInMainMenu(REDRAW_FIELD);
+    DrawMainMenu();
   }
 }
 
@@ -10988,23 +10977,6 @@ void GameActions()
   byte tape_action[MAX_PLAYERS];
   int i;
 
-  for (i = 0; i < MAX_PLAYERS; i++)
-  {
-    struct PlayerInfo *player = &stored_player[i];
-
-    // allow engine snapshot if movement attempt was stopped
-    if ((game.snapshot.last_action[i] & KEY_MOTION) != 0 &&
-       (player->action & KEY_MOTION) == 0)
-      game.snapshot.changed_action = TRUE;
-
-    // allow engine snapshot in case of snapping/dropping attempt
-    if ((game.snapshot.last_action[i] & KEY_BUTTON) == 0 &&
-       (player->action & KEY_BUTTON) != 0)
-      game.snapshot.changed_action = TRUE;
-
-    game.snapshot.last_action[i] = player->action;
-  }
-
   /* detect endless loops, caused by custom element programming */
   if (recursion_loop_detected && recursion_loop_depth == 0)
   {
@@ -11211,6 +11183,21 @@ void GameActions()
 #endif
 #endif
 
+  for (i = 0; i < MAX_PLAYERS; i++)
+  {
+    // allow engine snapshot in case of changed movement attempt
+    if ((game.snapshot.last_action[i] & KEY_MOTION) !=
+       (stored_player[i].effective_action & KEY_MOTION))
+      game.snapshot.changed_action = TRUE;
+
+    // allow engine snapshot in case of snapping/dropping attempt
+    if ((game.snapshot.last_action[i] & KEY_BUTTON) == 0 &&
+       (stored_player[i].effective_action & KEY_BUTTON) != 0)
+      game.snapshot.changed_action = TRUE;
+
+    game.snapshot.last_action[i] = stored_player[i].effective_action;
+  }
+
   if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
   {
     GameActions_EM_Main();
@@ -14489,13 +14476,13 @@ void RequestQuitGameExt(boolean skip_request, boolean quick_quit, char *message)
 
        game_status = GAME_MODE_MAIN;
 
-       DrawAndFadeInMainMenu(REDRAW_FIELD);
+       DrawMainMenu();
       }
       else
       {
        game_status = GAME_MODE_MAIN;
 
-       DrawAndFadeInMainMenu(REDRAW_FIELD);
+       DrawMainMenu();
       }
     }
   }