rnd-20091019-1-src
[rocksndiamonds.git] / src / game.c
index daf96fe52f7da0c1e22d0cfc4b6fa5539d17bd27..80f157012eddb293b42049a8db6e7ee26976d99d 100644 (file)
@@ -12020,6 +12020,7 @@ static void CheckLevelTime()
 {
   int i;
 
+  /* !!! SAME CODE AS IN "GameActions()" -- FIX THIS !!! */
   if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
   {
     if (level.native_em_level->lev->home == 0) /* all players at home */
@@ -12037,6 +12038,21 @@ static void CheckLevelTime()
        level.native_em_level->ply[3]->alive == 0)      /* all dead */
       AllPlayersGone = TRUE;
   }
+  else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+  {
+    if (game_sp_info.LevelSolved &&
+       !game_sp_info.GameOver)                         /* game won */
+    {
+      PlayerWins(local_player);
+
+      game_sp_info.GameOver = TRUE;
+
+      AllPlayersGone = TRUE;
+    }
+
+    if (game_sp_info.GameOver)                         /* game lost */
+      AllPlayersGone = TRUE;
+  }
 
   if (TimeFrames >= FRAMES_PER_SECOND)
   {
@@ -12214,6 +12230,7 @@ void GameActions()
   if (game.restart_level)
     StartGameActions(options.network, setup.autorecord, level.random_seed);
 
+  /* !!! SAME CODE AS IN "CheckLevelTime()" -- FIX THIS !!! */
   if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
   {
     if (level.native_em_level->lev->home == 0) /* all players at home */
@@ -12231,6 +12248,21 @@ void GameActions()
        level.native_em_level->ply[3]->alive == 0)      /* all dead */
       AllPlayersGone = TRUE;
   }
+  else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+  {
+    if (game_sp_info.LevelSolved &&
+       !game_sp_info.GameOver)                         /* game won */
+    {
+      PlayerWins(local_player);
+
+      game_sp_info.GameOver = TRUE;
+
+      AllPlayersGone = TRUE;
+    }
+
+    if (game_sp_info.GameOver)                         /* game lost */
+      AllPlayersGone = TRUE;
+  }
 
   if (local_player->LevelSolved && !local_player->LevelSolved_GameEnd)
     GameWon();