ScreenMovPos = 0;
ScreenGfxPos = 0;
- if (level.high_speed)
- {
- MoveSpeed = 4;
- ScrollStepSize = TILEX/4;
- }
- else
- {
- MoveSpeed = 8;
- ScrollStepSize = TILEX/8;
- }
+ MoveSpeed = (level.double_speed ? 4 : 8);
+ ScrollStepSize = TILEX / MoveSpeed;
AllPlayersGone = FALSE;
SiebAktiv = FALSE;