DisplayGameControlValues();
}
-#if 0
-static void UpdateGameDoorValues(void)
+void UpdateGameDoorValues(void)
{
UpdateGameControlValues();
}
-#endif
void DrawGameDoorValues(void)
{
hi_pos = NewHiScore(last_level_nr);
- if (hi_pos >= 0 && !setup.skip_scores_after_game)
+ if (hi_pos >= 0 && setup.show_scores_after_game)
{
SetGameStatus(GAME_MODE_SCORES);