printf("::: LOADING ... : %d RNDs\n", num_random_calls);
#endif
- InitRND(tape.random_seed);
- for (i = 0; i < num_random_calls; i++)
- RND(1);
+ if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
+ {
+ InitRND(tape.random_seed);
+ for (i = 0; i < num_random_calls; i++)
+ RND(1);
+ }
if (game.num_random_calls != num_random_calls)
{