#if USE_NEW_CUSTOM_VALUE
int last_ce_value = CustomValue[x][y];
#endif
- boolean add_player = (ELEM_IS_PLAYER(new_element) &&
- IS_WALKABLE(old_element));
+ boolean new_element_is_player = ELEM_IS_PLAYER(new_element);
+ boolean add_player_onto_element = (new_element_is_player &&
+ new_element != EL_SOKOBAN_FIELD_PLAYER &&
+ IS_WALKABLE(old_element));
#if 0
/* check if element under the player changes from accessible to unaccessible
}
#endif
- if (!add_player)
+ if (!add_player_onto_element)
{
if (IS_MOVING(x, y) || IS_BLOCKED(x, y))
RemoveMovingField(x, y);
#endif
/* "ChangeCount" not set yet to allow "entered by player" change one time */
- if (ELEM_IS_PLAYER(new_element))
+ if (new_element_is_player)
RelocatePlayer(x, y, new_element);
if (is_change)