emulate_sb ? EMU_SOKOBAN :
emulate_sp ? EMU_SUPAPLEX : EMU_NONE);
- /* determine border element for this level */
- SetBorderElement();
-
if (BorderElement == EL_LEERRAUM)
{
SBX_Left = 0;
XCopyArea(display, pix[PIX_DOOR], drawto, gc,
DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
- DrawText(DX + XX_LEVEL, DY + YY_LEVEL,
- int2str(level_nr, 2), FS_SMALL, FC_YELLOW);
+ if (level_nr < 100)
+ DrawText(DX + XX_LEVEL, DY + YY_LEVEL,
+ int2str(level_nr, 2), FS_SMALL, FC_YELLOW);
+ else
+ DrawText(DX + XX_LEVEL - 1, DY + YY_LEVEL + 1,
+ int2str(level_nr, 3), FS_SMALL, FC_SPECIAL3);
+
DrawText(DX + XX_EMERALDS, DY + YY_EMERALDS,
int2str(local_player->gems_still_needed,3), FS_SMALL, FC_YELLOW);
DrawText(DX + XX_DYNAMITE, DY + YY_DYNAMITE,