FadeToFront();
/* copy default game door content to main double buffer */
- BlitBitmap(new_graphic_info[IMG_MENU_DOOR].bitmap, drawto,
+ BlitBitmap(new_graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
if (level_nr < 100)
for (i=0; i<NUM_GAME_BUTTONS; i++)
{
- Bitmap *gd_bitmap = new_graphic_info[IMG_MENU_DOOR].bitmap;
+ Bitmap *gd_bitmap = new_graphic_info[IMG_GLOBAL_DOOR].bitmap;
struct GadgetInfo *gi;
int button_type;
boolean checked;