{
game_status = GAME_MODE_MAIN;
- DrawAndFadeInMainMenu(REDRAW_FIELD);
+ DrawMainMenu();
return;
}
game_status = GAME_MODE_MAIN;
- DrawAndFadeInMainMenu(REDRAW_FIELD);
+ DrawMainMenu();
return;
}
{
game_status = GAME_MODE_SCORES;
- /* needed if different viewport properties defined for scores */
- ChangeViewportPropertiesIfNeeded();
-
DrawHallOfFame(hi_pos);
if (raise_level)
TapeErase();
}
- DrawAndFadeInMainMenu(REDRAW_FIELD);
+ DrawMainMenu();
}
}
game_status = GAME_MODE_MAIN;
- DrawAndFadeInMainMenu(REDRAW_FIELD);
+ DrawMainMenu();
}
else
{
game_status = GAME_MODE_MAIN;
- DrawAndFadeInMainMenu(REDRAW_FIELD);
+ DrawMainMenu();
}
}
}