fixed some bugs with (not) displaying virtual buttons
[rocksndiamonds.git] / src / game.c
index c1846d6a147ff6abd76ec6caefe8f0e88b7f0d06..71740a8f4931186bbcd5a08847518cef733528d5 100644 (file)
@@ -3543,8 +3543,6 @@ void InitGame(void)
   if (network_playing)
     SendToServer_MovePlayer(MV_NONE);
 
-  ZX = ZY = -1;
-
   FrameCounter = 0;
   TimeFrames = 0;
   TimePlayed = 0;
@@ -3557,6 +3555,9 @@ void InitGame(void)
 
   ScrollStepSize = 0;  // will be correctly initialized by ScrollScreen()
 
+  game.robot_wheel_x = -1;
+  game.robot_wheel_y = -1;
+
   game.exit_x = -1;
   game.exit_y = -1;
 
@@ -6846,12 +6847,14 @@ static void TurnRoundExt(int x, int y)
       }
     }
 
-    if (element == EL_ROBOT && ZX >= 0 && ZY >= 0 &&
-       (Feld[ZX][ZY] == EL_ROBOT_WHEEL_ACTIVE ||
+    if (element == EL_ROBOT &&
+       game.robot_wheel_x >= 0 &&
+       game.robot_wheel_y >= 0 &&
+       (Feld[game.robot_wheel_x][game.robot_wheel_y] == EL_ROBOT_WHEEL_ACTIVE ||
         game.engine_version < VERSION_IDENT(3,1,0,0)))
     {
-      attr_x = ZX;
-      attr_y = ZY;
+      attr_x = game.robot_wheel_x;
+      attr_y = game.robot_wheel_y;
     }
 
     if (element == EL_PENGUIN)
@@ -9033,10 +9036,11 @@ static void RunRobotWheel(int x, int y)
 
 static void StopRobotWheel(int x, int y)
 {
-  if (ZX == x && ZY == y)
+  if (game.robot_wheel_x == x &&
+      game.robot_wheel_y == y)
   {
-    ZX = ZY = -1;
-
+    game.robot_wheel_x = -1;
+    game.robot_wheel_y = -1;
     game.robot_wheel_active = FALSE;
   }
 }
@@ -11360,6 +11364,15 @@ static void GameActionsExt(void)
 
   SetVideoFrameDelay(game_frame_delay_value);
 
+  // (de)activate virtual buttons depending on current game status
+  if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
+  {
+    if (game.all_players_gone) // if no players there to be controlled anymore
+      SetOverlayActive(FALSE);
+    else if (!tape.playing)    // if game continues after tape stopped playing
+      SetOverlayActive(TRUE);
+  }
+
 #if 0
 #if 0
   // ---------- main game synchronization point ----------
@@ -13448,8 +13461,8 @@ void RemovePlayer(struct PlayerInfo *player)
     game.GameOver = TRUE;
   }
 
-  game.exit_x = ZX = jx;
-  game.exit_y = ZY = jy;
+  game.exit_x = game.robot_wheel_x = jx;
+  game.exit_y = game.robot_wheel_y = jy;
 }
 
 void ExitPlayer(struct PlayerInfo *player)
@@ -14072,9 +14085,9 @@ static int DigField(struct PlayerInfo *player,
     if (element == EL_ROBOT_WHEEL)
     {
       Feld[x][y] = EL_ROBOT_WHEEL_ACTIVE;
-      ZX = x;
-      ZY = y;
 
+      game.robot_wheel_x = x;
+      game.robot_wheel_y = y;
       game.robot_wheel_active = TRUE;
 
       TEST_DrawLevelField(x, y);
@@ -15241,9 +15254,6 @@ static ListNode *SaveEngineSnapshotBuffers(void)
   SaveSnapshotBuffer(&buffers, ARGS_ADDRESS_AND_SIZEOF(game));
   SaveSnapshotBuffer(&buffers, ARGS_ADDRESS_AND_SIZEOF(tape));
 
-  SaveSnapshotBuffer(&buffers, ARGS_ADDRESS_AND_SIZEOF(ZX));
-  SaveSnapshotBuffer(&buffers, ARGS_ADDRESS_AND_SIZEOF(ZY));
-
   SaveSnapshotBuffer(&buffers, ARGS_ADDRESS_AND_SIZEOF(FrameCounter));
   SaveSnapshotBuffer(&buffers, ARGS_ADDRESS_AND_SIZEOF(TimeFrames));
   SaveSnapshotBuffer(&buffers, ARGS_ADDRESS_AND_SIZEOF(TimePlayed));