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added centering levels that are smaller than the playfield (MM engine)
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 407184b59db9d4621e472c4abaa60dca1adb5631..6e64d55c532278896e9ada1b2a4b39c4765a30bc 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-3313,10
+3313,10
@@
void InitGame()
ClearField();
- OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
-
DrawCompleteVideoDisplay();
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
InitGameEngine();
InitGameControlValues();