/* blit playfield from scroll buffer to normal back buffer for fading in */
BlitScreenToBitmap(backbuffer);
-
- redraw_mask |= REDRAW_FROM_BACKBUFFER;
/* !!! FIX THIS (END) !!! */
FadeIn(REDRAW_FIELD);
local_player->LevelSolved_GameEnd = TRUE;
- CloseDoor(DOOR_CLOSE_1);
+ if (!global.use_envelope_request)
+ CloseDoor(DOOR_CLOSE_1);
if (local_player->LevelSolved_SaveTape)
{
SaveTapeChecked(tape.level_nr); /* ask to save tape */
}
+ CloseDoor(DOOR_CLOSE_ALL);
+
if (level_editor_test_game)
{
game_status = GAME_MODE_MAIN;
}
else
{
- GameActions_RND();
+ GameActions_RND_Main();
+ }
+
+ BlitScreenToBitmap(backbuffer);
+
+ CheckLevelTime();
+
+ AdvanceFrameAndPlayerCounters(-1); /* advance counters for all players */
+
+ if (options.debug) /* calculate frames per second */
+ {
+ static unsigned int fps_counter = 0;
+ static int fps_frames = 0;
+ unsigned int fps_delay_ms = Counter() - fps_counter;
+
+ fps_frames++;
+
+ if (fps_delay_ms >= 500) /* calculate fps every 0.5 seconds */
+ {
+ global.frames_per_second = 1000 * (float)fps_frames / fps_delay_ms;
+
+ fps_frames = 0;
+ fps_counter = Counter();
+ }
+
+ redraw_mask |= REDRAW_FPS;
}
}
effective_action[i] = stored_player[i].effective_action;
GameActions_EM(effective_action, warp_mode);
-
- CheckLevelTime();
-
- AdvanceFrameAndPlayerCounters(-1); /* advance counters for all players */
}
void GameActions_SP_Main()
effective_action[i] = stored_player[i].effective_action;
GameActions_SP(effective_action, warp_mode);
+}
- CheckLevelTime();
-
- AdvanceFrameAndPlayerCounters(-1); /* advance counters for all players */
+void GameActions_RND_Main()
+{
+ GameActions_RND();
}
void GameActions_RND()
}
#endif
- CheckLevelTime();
-
DrawAllPlayers();
PlayAllPlayersSound();
- if (options.debug) /* calculate frames per second */
- {
- static unsigned int fps_counter = 0;
- static int fps_frames = 0;
- unsigned int fps_delay_ms = Counter() - fps_counter;
-
- fps_frames++;
-
- if (fps_delay_ms >= 500) /* calculate fps every 0.5 seconds */
- {
- global.frames_per_second = 1000 * (float)fps_frames / fps_delay_ms;
-
- fps_frames = 0;
- fps_counter = Counter();
- }
-
- redraw_mask |= REDRAW_FPS;
- }
-
- AdvanceFrameAndPlayerCounters(-1); /* advance counters for all players */
-
if (local_player->show_envelope != 0 && local_player->MovPos == 0)
{
ShowEnvelope(local_player->show_envelope - EL_ENVELOPE_1);