void GetPlayerConfig()
{
+#if 0
int old_joystick_nr = setup.input[0].joystick_nr;
+#endif
+
+
+ if (sound_status == SOUND_OFF)
+ setup.sound_on = FALSE;
- if (sound_status==SOUND_OFF)
- local_player->setup &= ~SETUP_SOUND;
if (!sound_loops_allowed)
{
- local_player->setup &= ~SETUP_SOUND_LOOPS;
- local_player->setup &= ~SETUP_SOUND_MUSIC;
+ setup.sound_loops_on = FALSE;
+ setup.sound_music_on = FALSE;
}
+ setup.sound_simple_on = setup.sound_on;
+
+
+#if 0
setup.sound_on = setup.sound_simple_on = SETUP_SOUND_ON(local_player->setup);
setup.sound_loops_on = SETUP_SOUND_LOOPS_ON(local_player->setup);
setup.sound_music_on = SETUP_SOUND_MUSIC_ON(local_player->setup);
InitJoystick();
}
#endif
+
+#endif
+
}
void InitGame()
SaveLevelTape(tape.level_nr); /* Ask to save tape */
}
+
+ /*
if (level_nr == local_player->handicap &&
level_nr < leveldir[leveldir_nr].levels-1)
{
local_player->handicap++;
bumplevel = TRUE;
+
+
+#if 0
SavePlayerInfo(PLAYER_LEVEL);
+#endif
+
}
+ */
+
if ((hi_pos=NewHiScore()) >= 0)
{