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added optionally configurable game frame counter to tape display
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 7b63ee751bfc090fbb93364d9f12612a937d254c..59a77329b4b5f83dbffb7fe84bd41036a90a46b9 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-10832,6
+10832,9
@@
static void CheckLevelTime()
DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
}
+ if (tape.recording || tape.playing)
+ DrawVideoDisplay(VIDEO_STATE_FRAME_ON, FrameCounter);
+
UpdateAndDisplayGameControlValues();
}